Here's a trigger for an ability which displays a range for in this case is Truesight which is 700 in my map.
Is there any way to make the Dummys to follow the caster while walking in the same position 700 range away? Atm when someone uses the ability the dummys just popup in a circle and stays there, and you can walk away. It looks kinda weird. Plz help?
Trigger:
- Truesight Range
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to True Sight Range
- Actions
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Set Point1 = (Position of (Triggering unit))
- Set Point2 = (Point1 offset by 700.00 towards (30.00 x (Real((Integer A)))) degrees)
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point2 facing (Position of (Triggering unit))
- Unit - Move (Last created unit) instantly to Point2, facing (Position of (Triggering unit))
- Unit - Turn collision for (Last created unit) Off
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation (udg_Point2)
- Custom script: call RemoveLocation (udg_Point1)
- Loop - Actions
- For each (Integer A) from 1 to 12, do (Actions)
- Events
Is there any way to make the Dummys to follow the caster while walking in the same position 700 range away? Atm when someone uses the ability the dummys just popup in a circle and stays there, and you can walk away. It looks kinda weird. Plz help?