Need help with this spell!

skarkai

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Im trying to make a spell which is used by Cenarius for example and i want something like when the spell is used, it will summon 1 dryad, 1 Night Elf runner and 1 hippogryph for an amount of seconds and dissapear when the owner dies.
Is there a skill that i can customize it to this or is there a trigger for this spell?
+reps for helping :D
 

hgkjfhfdsj

Active Member
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-customize demon portal to include your three units
- for the duration create another tigger––with a unit is spawns a summoned with unit-type as your conditions or something then add generic timer on them and add them to group referenced by the triggering unit. then create another trigger that checks if triggering unit dies, ...
 

skarkai

New Member
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0
-customize demon portal to include your three units
- for the duration create another tigger––with a unit is spawns a summoned with unit-type as your conditions or something then add generic timer on them and add them to group referenced by the triggering unit. then create another trigger that checks if triggering unit dies, ...

I dun really get it..
+reps anyway:D
 

hgkjfhfdsj

Active Member
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55
Dark Portal >> either use its random summoning effect OR you can trigger it.
SI
Trigger:
  • Summon
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Dark Portal (Archimonde)
    • Actions
      • Unit - Create 1 Dryad for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
      • Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Add (Last created unit) to Summoned
      • Unit - Create 1 Hippogryph for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
      • Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Add (Last created unit) to Summoned
      • Unit Group - Add (Triggering unit) to Summoner ––or otherwise use unit variable instead


Trigger:
  • Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is in Summoner) Equal to True
    • Actions
      • Unit Group - Remove (Triggering unit) from Summoner
      • Unit Group - Pick every unit in Summoned and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)
          • Unit Group - Remove (Picked unit) from Summoned
 
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