- Reaction score
- 889
Well, are you using any Custom Script actions? If not, it should not crash like that. Just try posting the ENTIRE trigger here, first, if you want.
Move
Events
Time - Every 0,10 seconds of game time
Conditions
Actions
Unit Group - Order (Units in L1 <gen>) to Right-Click (Random point in (Playable map area))
Unit Group - Order (Units in L2 <gen>) to Right-Click (Random point in (Playable map area))
-------- -------------------------- --------
Unit Group - Order (Units in R1 <gen>) to Right-Click (Random point in (Playable map area))
Unit Group - Order (Units in R2 <gen>) to Right-Click (Random point in END <gen>)
-------- ------------------------ --------
Unit Group - Order (Units in MOVE1 <gen>) to Move To (Center of END <gen>)
Unit Group - Order (Units in Move2 <gen>) to Move To (Center of END <gen>)
Unit Group - Order (Units in Move 3 <gen>) to Move To (Center of END <gen>)
Unit Group - Order (Units in Move4 <gen>) to Move To (Center of END <gen>)
Wave1
Events
Time - Elapsed game time is 45,00 seconds
Conditions
Actions
Unit - Create 5 Wave1 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave1 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Unit - Create 1 Footman for Player 1 (Red) at (Center of L2 <gen>) facing Default building facing degrees
Wave2
Events
Time - Elapsed game time is 90,00 seconds
Conditions
Actions
Unit - Create 5 Wave2 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave2 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Wave3
Events
Time - Elapsed game time is 135,00 seconds
Conditions
Actions
Unit - Create 5 Wave3 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave3 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Wave4
Events
Time - Elapsed game time is 180,00 seconds
Conditions
Actions
Unit - Create 5 Wave4 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave4 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Wave5
Events
Time - Elapsed game time is 225,00 seconds
Conditions
Actions
Unit - Create 5 Wave5 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave5 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Wave6
Events
Time - Elapsed game time is 270,00 seconds
Conditions
Actions
Unit - Create 5 Wave6 for Player 12 (Brown) at (Center of L1 <gen>) facing Default building facing degrees
Unit - Create 5 Wave6 for Player 12 (Brown) at (Center of R1 <gen>) facing Default building facing degrees
Start music Lommen
Events
Map initialization
Conditions
Actions
Sound - Play Torrpedorr___Lommen_Fuld_Af_Guld <gen>
Sound - Play Justin_Timberlake___LoveStoned <gen>
Sound - Play Christina_Aguilera__Candy_Man <gen>
Stop Music
Events
Player - Player 1 (Red) types a chat message containing -stop music as An exact match
Player - Player 2 (Blue) types a chat message containing -stop music as An exact match
Player - Player 3 (Teal) types a chat message containing -stop music as An exact match
Player - Player 4 (Purple) types a chat message containing -stop music as An exact match
Player - Player 5 (Yellow) types a chat message containing -stop music as An exact match
Conditions
Actions
Sound - Stop music Immediately
Resume music
Events
Player - Player 1 (Red) types a chat message containing -Resume music as An exact match
Player - Player 2 (Blue) types a chat message containing -Resume music as An exact match
Player - Player 3 (Teal) types a chat message containing -Resume music as An exact match
Player - Player 4 (Purple) types a chat message containing -Resume music as An exact match
Player - Player 5 (Yellow) types a chat message containing -Resume music as An exact match
Conditions
Actions
Sound - Resume music
Events
Player - Player 1 (Red) types a chat message containing -music1 as An exact match
Player - Player 2 (Blue) types a chat message containing -music1 as An exact match
Player - Player 3 (Teal) types a chat message containing -music1 as An exact match
Player - Player 4 (Purple) types a chat message containing -music1 as An exact match
Player - Player 5 (Yellow) types a chat message containing -music1 as An exact match
Love stoned
Events
Player - Player 1 (Red) types a chat message containing -music2 as An exact match
Player - Player 2 (Blue) types a chat message containing -music2 as An exact match
Player - Player 3 (Teal) types a chat message containing -music2 as An exact match
Player - Player 4 (Purple) types a chat message containing -music2 as An exact match
Player - Player 5 (Yellow) types a chat message containing -music2 as An exact match
Conditions
Actions
Sound - Play Justin_Timberlake___LoveStoned <gen>
Lomme fuld af guld
Events
Player - Player 1 (Red) types a chat message containing -Music3 as An exact match
Player - Player 2 (Blue) types a chat message containing -Music3 as An exact match
Player - Player 3 (Teal) types a chat message containing -Music3 as An exact match
Player - Player 4 (Purple) types a chat message containing -Music3 as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music3 as An exact match
Conditions
Actions
Sound - Play Torrpedorr___Lommen_Fuld_Af_Guld <gen>
Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) Current gold to 165
Player - Set Player 2 (Blue) Current gold to 165
Player - Set Player 3 (Teal) Current gold to 165
Player - Set Player 4 (Purple) Current gold to 165
Player - Set Player 5 (Yellow) Current gold to 165