Need Random Respawn and Random item Drop Trigger details inside

Nanakil_99

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Howdy, any way i need a trigger that revives my creeps as a diffrent random creep but also revives the other creeps in that group to the same type (eg, gnoll overlord and the lesser creeps are like gnoll brutes) i need this for around 20 creep locations, i also need a trigger that drops a specific item with only a small chance to drop the item of a specific unit (EG like my gnoll overlord that just respawn he needs a random chance to drop a Axe and when the next random creep respawns say a centuar he needs to drop a bow and the next drops another specific item at a random chance) my idear for this is that random creep drops an item when u pick that up it activates a trigger that starts pumping out units of that kind for ure team i want it all random so every game people cant pick and choose how they play and make every thing chaotic its an AOS btw, also are u able to point out the things in the trigger that i need to change for creeps, locations,items and the Chances of the random pick, hopfully this isnt an easy task or otherwise ill look like a moron, thanks to you people that help out:):)
 

Nanakil_99

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Aceharts was useful but still dosent help me with my 2 main things i need random respawn and that random respawn to have a specific loot table based on what creep it is
 

Tyman2007

Ya Rly >.
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Random unit is create unit of level -1 or something like that.

Specific loot table is a unit dies with the condition having the unit like that. Or there's an easier way.. idk it right now. No one's reading my 1.21 WE post =( sorry i can't help u any further
 

Nanakil_99

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yea i cant actually do that becuase it wont random generate the creeps i want it will do all the creeps in the map editor and it will also not generate the same group of creeps and i cant control which creeps are generate in that group, also i want a random drop chance on the item that is droped by the unit ive tried trial and error with lots or random stuff i think might work but the closest ive gotten is a random amount droped
 

Lmfaocj

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If you still are looking for how to make random creeps spawn you can always do
Trigger:
  • map Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set CreepType[1] = Dark Troll
      • Set CreepType[2] = Skeleton Warrior
      • Set CreepLoc[1] = (Center of (Playable map area))
      • Set CreepLoc[2] = (Center of Creep spawn <gen>)
      • Unit - Create (Random integer number between 1 and 2) CreepType[(Random integer number between 1 and 2)] for Neutral Hostile at CreepLoc[1] facing (Random angle) degrees


then

Trigger:
  • CreepSpawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Custom script: local real wait_time = GetUnitLevel(GetTriggerUnit()) * 2.
      • Custom script: call PolledWait(wait_time)
      • Unit - Create 1 CreepType[(Random integer number between 1 and 2)] for Neutral Hostile at CreepLoc[(Random integer number between 1 and 2)] facing (Random angle) degrees


done random creeps spawning in your map

Edit: i am trying to find a random creep drop system that works my self
 

SanKakU

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haha. thanks for reminding me.


i've used itempools already. great stuff.

that was in my previous map, my new one will have creeps, so now i need to use unitpools.
 
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