Need Random Respawn and Random item Drop Trigger details inside

Nanakil_99

New Member
Reaction score
0
Howdy, any way i need a trigger that revives my creeps as a diffrent random creep but also revives the other creeps in that group to the same type (eg, gnoll overlord and the lesser creeps are like gnoll brutes) i need this for around 20 creep locations, i also need a trigger that drops a specific item with only a small chance to drop the item of a specific unit (EG like my gnoll overlord that just respawn he needs a random chance to drop a Axe and when the next random creep respawns say a centuar he needs to drop a bow and the next drops another specific item at a random chance) my idear for this is that random creep drops an item when u pick that up it activates a trigger that starts pumping out units of that kind for ure team i want it all random so every game people cant pick and choose how they play and make every thing chaotic its an AOS btw, also are u able to point out the things in the trigger that i need to change for creeps, locations,items and the Chances of the random pick, hopfully this isnt an easy task or otherwise ill look like a moron, thanks to you people that help out:):)
 

Nanakil_99

New Member
Reaction score
0
Aceharts was useful but still dosent help me with my 2 main things i need random respawn and that random respawn to have a specific loot table based on what creep it is
 

Tyman2007

Ya Rly >.
Reaction score
74
Random unit is create unit of level -1 or something like that.

Specific loot table is a unit dies with the condition having the unit like that. Or there's an easier way.. idk it right now. No one's reading my 1.21 WE post =( sorry i can't help u any further
 

Nanakil_99

New Member
Reaction score
0
yea i cant actually do that becuase it wont random generate the creeps i want it will do all the creeps in the map editor and it will also not generate the same group of creeps and i cant control which creeps are generate in that group, also i want a random drop chance on the item that is droped by the unit ive tried trial and error with lots or random stuff i think might work but the closest ive gotten is a random amount droped
 

Lmfaocj

Active Member
Reaction score
1
If you still are looking for how to make random creeps spawn you can always do
Trigger:
  • map Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set CreepType[1] = Dark Troll
      • Set CreepType[2] = Skeleton Warrior
      • Set CreepLoc[1] = (Center of (Playable map area))
      • Set CreepLoc[2] = (Center of Creep spawn <gen>)
      • Unit - Create (Random integer number between 1 and 2) CreepType[(Random integer number between 1 and 2)] for Neutral Hostile at CreepLoc[1] facing (Random angle) degrees


then

Trigger:
  • CreepSpawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Custom script: local real wait_time = GetUnitLevel(GetTriggerUnit()) * 2.
      • Custom script: call PolledWait(wait_time)
      • Unit - Create 1 CreepType[(Random integer number between 1 and 2)] for Neutral Hostile at CreepLoc[(Random integer number between 1 and 2)] facing (Random angle) degrees


done random creeps spawning in your map

Edit: i am trying to find a random creep drop system that works my self
 

SanKakU

Member
Reaction score
21
haha. thanks for reminding me.


i've used itempools already. great stuff.

that was in my previous map, my new one will have creeps, so now i need to use unitpools.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top