Sorry for the title, but I had no idea how to call this...
Well I'm making a map, something similiar to the old and well known Ilidan's Seven but I want to make it better, and more demanding.
First question: Is there any way to do that, when I kill the enemy units they give sme bunty gold. I know that there is a chance to set it in the object editor, but I used neutral hostile units, but for the neutral hostile "player".
So player 12 brown has some forest trolls... But when I kill them they don't give any...
Another question that I used the Omnislash ability. I downloaded it, and it works pretty, but how can I set the cooldown? If I set it in the object editor nothing changes... ( I used this: http://www.thehelper.net/forums/showthread.php?t=45751)
And the last might be stupid... So there is the ability for black arrow. I changed it, but that doesn't matter. Two questions I have: Is there any way to put the summoned units not the location of the dying unit, but next to the hero? Like at the summning skills, like water elemental, or feral spirit.... etc. (If it needs a difficult trigger, and maybe jass than this is not important)
And the second: Can I limit the number of the summned units somehow? So when I killed 5 enemies and I have 5 summoned units not to summon more till I have the 5 alive, but the spell still gives the +dmg?
(( An ability making tutorial for beginners will be nice to ))
Well I'm making a map, something similiar to the old and well known Ilidan's Seven but I want to make it better, and more demanding.
First question: Is there any way to do that, when I kill the enemy units they give sme bunty gold. I know that there is a chance to set it in the object editor, but I used neutral hostile units, but for the neutral hostile "player".
So player 12 brown has some forest trolls... But when I kill them they don't give any...
Another question that I used the Omnislash ability. I downloaded it, and it works pretty, but how can I set the cooldown? If I set it in the object editor nothing changes... ( I used this: http://www.thehelper.net/forums/showthread.php?t=45751)
And the last might be stupid... So there is the ability for black arrow. I changed it, but that doesn't matter. Two questions I have: Is there any way to put the summoned units not the location of the dying unit, but next to the hero? Like at the summning skills, like water elemental, or feral spirit.... etc. (If it needs a difficult trigger, and maybe jass than this is not important)
And the second: Can I limit the number of the summned units somehow? So when I killed 5 enemies and I have 5 summoned units not to summon more till I have the 5 alive, but the spell still gives the +dmg?
(( An ability making tutorial for beginners will be nice to ))