Nestharus
o-o
- Reaction score
- 84
This has got to be by far the best thing ever devised.
Last night, I prayed to God to tell me a way to make a 1000 mb map into a 100 kb map. Today, when I woke up, I got an answer.
Imagine being able to add as many models to your map without increasing your map size by even 1 byte
Imagine adding as much terrain as you want
As many mp3 files as you want
As many dialogues as you want
Loading Screens
Mini Maps
Icons
Anything you can imagine can be done
You can make an entirely new game if you wanted to and you can put it on b.net (as long as your triggers don't go over 4 mb : P
We all know the wc3 directory and how, if you put something in the warcraft 3 directory, you can easily access and view it as long as you type it in. You don't need to import anything as long as its in your wc3 directory.
Now, what if we had a patch that included all the models on let's say hive workshop, all the icons, and all the terrain tiles. Now, for models and icons, this would be an easy global patch. For terrain, the individual player would need to change it for each game that used this feature as it has to replace current terrain files. For music, I doubt we can do all the music in the world, so the player would have to download patches for specific games to get the music files
Now, as a map maker, you will never have to import again and you can easily access all of your models. You can also put your incredible maps with extremely high definition terrain, models, etc, on b.net without any worries about long downloads. Plus, with the global patch idea, it'll be easy for a player to simply download and access all games using the system.
We'll zip all the files with their proper directories and all you have to do is unzip it into the wc3 directory.
Now, you might be thinking, how big is this file going to be? About 250 mb, lol, but it will only be a one time download. From there, we can just issue updates. If we worked hard enough, we could make an actual patch program that does auto updates for you, keeping you with all the latest models on the system. We could also include music files that maps decide to use, that way it'll do an easy update.
I've already downloaded all the models off of Hive Workshop, all of the icons, and I have a few more that weren't on there but were on wc3sear.ch
I don't have all of the ones from wc3sear.ch tho, since it's perma down.. : (
I know, hive workshop is the same as wc3search, they just don't have all the models from there :|. They don't have all the icons either.. they have like 98% tho.
I also went online and looked for models on private sites and found things like an entire Starcraft to 3D conversion.
What about thanking all of the people for their hard work on the models?
Well, since there are so many people, what maps can do is simply say they use this system
Another thing:
Maps using this system will need this system to be played
This will make players want to download this system (it's not that hard -.-)
Thus it'll increase its popularity, and high definition maps will rule warcraft 3 ^_^
Please, any comments and suggestions? : D
I've been working long and hard so far getting all the directories down. I decided to put the Starcraft conversion in its own special folder ^)^
I have a terrain folder as well. You can simply move a TerrainArt from that folder in the the directory to overwrite your terrain : )
Last night, I prayed to God to tell me a way to make a 1000 mb map into a 100 kb map. Today, when I woke up, I got an answer.
Imagine being able to add as many models to your map without increasing your map size by even 1 byte
Imagine adding as much terrain as you want
As many mp3 files as you want
As many dialogues as you want
Loading Screens
Mini Maps
Icons
Anything you can imagine can be done
You can make an entirely new game if you wanted to and you can put it on b.net (as long as your triggers don't go over 4 mb : P
We all know the wc3 directory and how, if you put something in the warcraft 3 directory, you can easily access and view it as long as you type it in. You don't need to import anything as long as its in your wc3 directory.
Now, what if we had a patch that included all the models on let's say hive workshop, all the icons, and all the terrain tiles. Now, for models and icons, this would be an easy global patch. For terrain, the individual player would need to change it for each game that used this feature as it has to replace current terrain files. For music, I doubt we can do all the music in the world, so the player would have to download patches for specific games to get the music files
Now, as a map maker, you will never have to import again and you can easily access all of your models. You can also put your incredible maps with extremely high definition terrain, models, etc, on b.net without any worries about long downloads. Plus, with the global patch idea, it'll be easy for a player to simply download and access all games using the system.
We'll zip all the files with their proper directories and all you have to do is unzip it into the wc3 directory.
Now, you might be thinking, how big is this file going to be? About 250 mb, lol, but it will only be a one time download. From there, we can just issue updates. If we worked hard enough, we could make an actual patch program that does auto updates for you, keeping you with all the latest models on the system. We could also include music files that maps decide to use, that way it'll do an easy update.
I've already downloaded all the models off of Hive Workshop, all of the icons, and I have a few more that weren't on there but were on wc3sear.ch
I don't have all of the ones from wc3sear.ch tho, since it's perma down.. : (
I know, hive workshop is the same as wc3search, they just don't have all the models from there :|. They don't have all the icons either.. they have like 98% tho.
I also went online and looked for models on private sites and found things like an entire Starcraft to 3D conversion.
What about thanking all of the people for their hard work on the models?
Well, since there are so many people, what maps can do is simply say they use this system
Another thing:
Maps using this system will need this system to be played
This will make players want to download this system (it's not that hard -.-)
Thus it'll increase its popularity, and high definition maps will rule warcraft 3 ^_^
Please, any comments and suggestions? : D
I've been working long and hard so far getting all the directories down. I decided to put the Starcraft conversion in its own special folder ^)^
I have a terrain folder as well. You can simply move a TerrainArt from that folder in the the directory to overwrite your terrain : )