New Program (World Editor Helper) Need Requests

Tinki3

Special Member
Reaction score
418
Here's a useful tree revival system:
Code:
ReviveDeadTreesSetup
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Destructible - Pick every destructible in (Entire map) and do (Actions)
            Loop - Actions
                Trigger - Add to ReviveDeadTrees <gen> the event (Destructible - (Picked destructible) dies)
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())
Code:
ReviveDeadTrees
    Events
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Destructible-type of (Dying destructible)) Equal to Felwood Tree Wall
                (Destructible-type of (Dying destructible)) Equal to Ashenvale Tree Wall
    Actions
        -------- You can change the types of destructables that can be revived in the conditions above --------
        Wait 5.00 game-time seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
 

216199

Member
Reaction score
11
In Triggers like this one

Quit
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
If ((Triggering player) Equal to Player 1 (Red)) then do (Unit - Move Hero01Red instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 2 (Blue)) then do (Unit - Move Hero02Blue instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 3 (Teal)) then do (Unit - Move Hero03Teal instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 4 (Purple)) then do (Unit - Move Hero04Purple instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 5 (Yellow)) then do (Unit - Move Hero05Yellow instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 6 (Orange)) then do (Unit - Move Hero06Orange instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 7 (Green)) then do (Unit - Move Hero07Green instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 8 (Pink)) then do (Unit - Move Hero08Pink instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 9 (Gray)) then do (Unit - Move Hero09Gray instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 10 (Light Blue)) then do (Unit - Move Hero10LightBlue instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)
If ((Triggering player) Equal to Player 11 (Dark Green)) then do (Unit - Move Hero11DarkGreen instantly to (Position of Fountain of Power 0013 <gen>)) else do (Do nothing)


it is annoying and time-consuming to go through each event and action and change it from Player1/Player12.
I wish there was something like the "Auto fill levels" function in the Ability editor. Maybe you can add a function that detects similar actions/events and changes selected fields (Player, Variable, Region, Etc.) to a user-specified value.
 

Tonks

New Member
Reaction score
160
I just thought of this; making a RoC version which just creates any TFT triggers that they create with the program in JASS, rather than GUI, so that they can be used. Of course, this is just hypothetical.

How about a feature so that we can create triggers and then save them into a file that the program reads from?
 

waaaks!

Zinctified
Reaction score
256
make another alpha skinning guide in photoshop, cause i always want to alpha out things but it also and always didnt work...and im always reading your alpha guide for many times...until my last try, still didnt work, so i just give-up making skins...
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
Thanks for all the contribution, I'm going to take Sfilips' ideas and add all the triggers from the free trigger section and the ones mentioned here. :cool:
 

LordOglog

New Member
Reaction score
16
Two Things

Firstly what programming languadge are you writing this in if it is in VB then i can help you with GUI menus etc. because I know quite a bit of VB.
Also you should put the following triggers in for starting and ending cinematics:
http://world-editor-tutorials.thehelper.net/cinconan/cinbegin.jpg
and
http://world-editor-tutorials.thehelper.net/cinconan/cinend.jpg
P.S. thanks for all the other tutorials i didn't know how to do dialougs before.
P.P.S. the images are from the cinematic tutorial by XXconanXXX which is here:
http://world-editor-tutorials.thehelper.net/cinconan.php
 

SFilip

Gone but not forgotten
Reaction score
634
> Firstly what programming languadge are you writing this in
I'm pretty sure its an AutoIt script, compiled intro an exe file.
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
Sfilip is correct, I made both my resizer and this program with AutoIt (.au3) :cool:
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
At the moment, I have only completed 4 trigger scripts and the GUI menu. It will take a few days for me to add all the triggers.
 

mase

____ ___ ____ __
Reaction score
154
Get some triggers from the Free Trigger Section.
Like Rinpuns Floating Progress Bar (2!) or his Car System.
 

ayumilove

Youtube account suspended! youtube.com/ayumilove8
Reaction score
110
lol add some description when the mouse is hovering over the button
because some newbies dunno what is it

like the guy above me said something about floating stuff
i dont know what is that, and i dont know what is the use of it
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
Yeah I'm going to add a description of all the triggers so people don't get confused on what they are making.
 

Rinpun

Ex TH Member
Reaction score
105
Well if you can succeed in adding in functions and stuff, definitely add support for as many handle systems as possible (including KaTTana's) to be written into the file header.

I'll let my own code speak for itself, but I'll let you know it needs a handle system in order to work. However, there are some astounding Vex systems out there that work with arrays. I've been considering making a simple table system for my timers to use, in which case you won't have to do anything to translate it, just cut and paste. I personally think people would love an automatically added progress bar right to the GUI trigger system, but that's just me (I'm not so sure about the Car System, I made that on a whim for LoaPs and it fits more of a niche crowd IMO). I made a floating progress bar because I loved the idea :-D
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
Sorry about not responding soon. Due to all this Christmas stuff going around. :rolleyes:

Here is an updated version of it. (no release yet) :(

triggermakerwb6.gif
 

Master

Thou shall be helped by...The Black Adder!
Reaction score
72
Very nice.
Relevant misc. triggers, and things like GUI to JASS could also be added later.
You can add all the imports (sounds, models, etc.)
Truly remarkable. Uh, expect also +rep (I think you mean reputation?) from me.

~Have a nice and comfortable day.
 
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