Night Time isnt dark enough

C

Cheesytoe

Guest
Im making a new vampirism and I want it to be much darker than just 12:00 or whatever... the only thing i could figure what to do for that would be to put a black fade... thats transparent.... but you cant see your mouse once you click to build something.. is there a way i can make it super dark like that but still be able to see my mouse when i click to build?

Thanks, Cheesytoe
 

Paladin

New Member
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8
You could use a fade filter when it becomes a certain time...
However, that makes it so that you cannot view the tooltips for abilities.
But, if you want it to be so dark you could do that... I mean tooltips aren't very important anyways...
 

Hero

─║╣ero─
Reaction score
250
You could use a fade filter when it becomes a certain time...
However, that makes it so that you cannot view the tooltips for abilities.
But, if you want it to be so dark you could do that... I mean tooltips aren't very important anyways...

Yes they are...say you learn a skill and have no idea what it does?

You can make a custom fade filter and alpha out that part ^_^
 
C

Cheesytoe

Guest
So do u mean like this:
Code:
turn on
    Events
        Map initialization
    Conditions
    Actions
        Cinematic - Apply a filter over 300.00 seconds using Key alpha blending on texture Black Mask, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 50.00% transparency
 

Doom-Angel

Jass User (Just started using NewGen)
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167
yes but he meant using a custom one which is not going black all over the screen if you don't know how look for tutorials about fade filters
 
C

Cheesytoe

Guest
but if i do a custom, like of a black screen, can you still build things while in that fade, during the whole game or not?
 

Slapshot136

Divide et impera
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471
id go with like some fog effect, maybe editing the model on that demonic storm thing and making it be like black
 

XxXDIVINEXxX

New Member
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1
If you want your map dark you'll love this

call SetDayNightModels("","")

But it makes the hole map dark so you will only see your units body and no lightning, to add some light make him hold like a torch and an attached effect

Here is an Example with no TORCH EFFECT

DARK.jpg


Here is an Example with a TORCH EFFECT

DARKWITHTORCH.jpg
 

XxXDIVINEXxX

New Member
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Sorry for Double Posting

and to end the darkness effect

call SetDayNightModels( "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl", "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl" )
 

darkRae

Ueki Fan (Ueki is watching you)
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173
You should've edited your previous post.
Anyway, why are there 'spaces' in that path?
 

XxXDIVINEXxX

New Member
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1
Iunno i cant EDIT my post i looked and looked i think i need to activate my E-mail i will soon just having problems and iunno why there are spaces


I fixed the spaces that should not of been there!:p

call SetDayNightModels( "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl", "Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl" )
 

Romek

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