Roku
New Member
- Reaction score
- 3
Hey,
I have this very wierd problem with one trigger of mine. Basicly the thing i want to do unpause all units, "except" one, and the way i execute this is after unpausing every unit, i add another action which should pause my unit but it doesn't. Here's my trigger:
I tried it first without the wait, it didnt work, so i was thinking it might work this way but it still doesnt. "Boss" is a unit variable, and i am sure i have set it to a value since i use it in earlier actions.
I have this very wierd problem with one trigger of mine. Basicly the thing i want to do unpause all units, "except" one, and the way i execute this is after unpausing every unit, i add another action which should pause my unit but it doesn't. Here's my trigger:
Code:
Actions
Unit - Unpause all units
Unit Group - Pick every unit in (Units in Boss Fight Area <gen> matching ((Unit-type of (Matching unit)) Equal to (==) Spirit Wolf)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Boss Fight Area <gen>)
Wait 0.25 seconds
Unit - Pause Boss
I tried it first without the wait, it didnt work, so i was thinking it might work this way but it still doesnt. "Boss" is a unit variable, and i am sure i have set it to a value since i use it in earlier actions.