Nozdormu: Battle of Mount Hyjal

radienx000

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I have a huge problem,
when I put water down its fine (deep/shallow), but when I try to get rid of the water using cliff or same level height, it doesn't go away. The water just stays there without a cliff, how do I fix and get rid of it?
 

NiKaNoRoU_GR

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radienx000 said:
I have a huge problem,
when I put water down its fine (deep/shallow), but when I try to get rid of the water using cliff or same level height, it doesn't go away. The water just stays there without a cliff, how do I fix and get rid of it?
On the terrain palette, use first normal (null) height to erase water, then add cliffs
 

radienx000

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Sorry, but I wasn't exact, the water when I place it it turns into squares, which doesn't look real. And another thing is that when I try to get rid of the 'Deep Water' it doesn't seem to go away. I've tried cliffing over, but nothing worked.
 

NiKaNoRoU_GR

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radienx000 said:
Sorry, but I wasn't exact, the water when I place it it turns into squares, which doesn't look real.

Well, you can smooth the area, or cover some rough edges with wonderful doodads ;)

radienx000 said:
And another thing is that when I try to get rid of the 'Deep Water' it doesn't seem to go away. I've tried cliffing over, but nothing worked.

Placing 2nd level cliffs on deep water should erase it. ;)
 

hellmonja27

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i solved this by raising the terrain so high it peeks out of the water and the ugly square water thingies are gone. if it's in the middle of the path try raising the land underneath it. if it's out of the way try covering it with doodads like Nika said.

PS: i have this same problem but with ramps. there're some ugly square thingies at the bottom side edges of it. how do you eliminate that without doodads?...
 

NiKaNoRoU_GR

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hellmonja27 said:
PS: i have this same problem but with ramps. there're some ugly square thingies at the bottom side edges of it. how do you eliminate that without doodads?...
well, you can smooth the ramp
 

radienx000

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I have too many doodads which will lag, so I won't put anymore doodads down, but hey its the holidays so I'll probably finish it then. :D

Hey, I don't get what is Combat-Attack 1 - damage number of dice and Damage sides per die, means. Also the spill distance and radius.
 
H

hellmonja

Guest
"number of dice" and "number of sides per each die" is just the" probability of the damage. let's just say when each unit attacks, the computer rolls some dice and executes the damage equal to what comes up from the dice. so for example given that you have a base damage of 10 and you have 1 die (number of dice = 1) with only 2 sides (number of sides per die = 2) then the copmuter only has two choices on damage: 10 or 11, since 10 is our base damage. Note that the figure 11 is not accurate, it's just an example.

so it's like the higher you put on both fields, the greater the difference of the max damage and minimum damage a unit has (i.e. damage: 18-48) and lower gives lower difference (i.e. damage: 12-14)...

-EDIT-
OMG!!! i'm in a wrong account!!...
 
A

alzidaney

Guest
30 - 60 minutes should be the average attention span I think for a great game. Shorter than that and it'd be boring. It CAN be longer than that.. If the game really has that capabilities to attract players.. Anyway, the screenies look awesome.. Cant wait to test this out.. Will be like re-playing the scenarios. :)
 

radienx000

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Ok, to be honest this is too overwealming, but I will pause the making of this map and start on a new one that I think everyone will enjoy :D .

But when I'm done I'll continue on this map, but I would need help from other people, making a team because I only have an idea but not the experience to make this map. So if anyone wants to help make Nozdormu: Battle of Mount Hyjal than please post a reply And what you could help in the map. Thanks :D
 

radienx000

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Hey how do you make the camera to see what the triggering unit sees and how can you make a unit group?
 

radienx000

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I'm making a Cinematic and I want to destroy all the creautres in the area so they would stop making their noises, but I don't want to stop all sounds and music, how do i destroy all units in an area?
Also the sounds arent making a noise, I put Sounds - Play sounds and also Set 'Sound' Volume to 100.00%, why doesnt it work?
 
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