Only One Summon at a Time

Goober4473

TH.net Regular
Reaction score
7
How can I make it so that if you use a summon ability, it ends the ability if it was used before? I think Summon Misha did that, didn't it? You couldn't summon two Mishas. When you used the ability, it removed the old one and summoend a new one.
 

Squishy

You can change this now in User CP.
Reaction score
127
Couldn't you base the one you need to make off of Summon Misha then?
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Use Feral Spirit, Summon Bear, Summon Misha, or even Tornado.

If you use triggers, count the number of units of that type owned by the player, then remove it when a unit begins summoning.
 

Goober4473

TH.net Regular
Reaction score
7
The problem with detecting if the player has one already is that the summon isn't a unique hero ability. I need any given player to be able to have multiple summoners, each with their own summoned unit, limited to one summon at a time each, not overall.

But, aparently just using Summon Misha works, which is weird, since it's exactly like Summon Bear (which I used before), but with 4 levels and a differant unit.
 

Ghoulord

New Member
Reaction score
2
feral spirit works well, just lower the number of summoned units at a time to 1, then make summon cooldown longer than the summon's lifetime. that way each summoner should be able to summon 1 unit at any given time.
 
R

Rock Golem

Guest
That doesn't work for me,Infact that's why i've just joined this site.Whenever I use summon misha to base it off of ,or feral spirit for that matter,there's an animation glitch.I've got an item called a clay tablet, it summons clay golems,these clay golems are suped up clay golems,everytime i test the item with my palidan hero.The golems are summoned but there's an animation right in them(at the exact spot where they are standing) of mud golems,they stand there for a few seconds or if i move the clay golems they move with the clay golems still right on them and then go through the death animation a few seconds after the summoning.I've tried solving this problem but it seems i'd have to push ever button on the object editor:banghead:.I'm not sure where the problem is but I suspect it's at buffs.I read some threads and another guy had the same problem,as a matter of fact I think it was you ghoul lord, and they told him to switch the spell it's based off of to summon water golem,but my golems are permenent until killed or until the token is used again,it's a permenant summoning item.So if I do that I would be able to make an army of more powerful than normal mud golems,that would kill my campaign,unless the mision had a time limit I guess but i don't like those.I tried using a trigger to solve this but can't figure out how to get rid of the two old golems when I summon new ones,It's driving me nuts!:nuts:.If anybody could solve either problem I would be very very helpful,
 
R

Rock Golem

Guest
Clay tablet trouble

That doesn't work for me,Infact that's why i've just joined this site.Whenever I use summon misha to base it off of ,or feral spirit for that matter,there's an animation glitch.I've got an item called a clay tablet, it summons clay golems,these clay golems are suped up clay golems,everytime i test the item with my palidan hero.The golems are summoned but there's an animation right in them(at the exact spot where they are standing) of mud golems,they stand there for a few seconds or if i move the clay golems they move with the clay golems still right on them and then go through the death animation a few seconds after the summoning.I've tried solving this problem but it seems i'd have to push ever button on the object editor:banghead:.I'm not sure where the problem is but I suspect it's at buffs.I read some threads and another guy had the same problem,as a matter of fact I think it was you ghoul lord, and they told him to switch the spell it's based off of to summon water golem,but my golems are permenent until killed or until the token is used again,it's a permenant summoning item.So if I do that I would be able to make an army of more powerful than normal mud golems,that would kill my campaign,unless the mision had a time limit I guess but i don't like those.I tried using a trigger to solve this but can't figure out how to get rid of the two old golems when I summon new ones,It's driving me nuts!:nuts:.If anybody could solve either problem I would be very very helpful,
 
R

Rock Golem

Guest
sorry about the double post, oh one more thing, I never got any email letter to link me to the sight so how do i get email confirmation?
 
R

Rock Golem

Guest
Also I meant to say it instead of I at the end,But i can help,I'm pretty good at a lot of things in the world editor,I just can't solve this problem
 

Cloud_FF

New Member
Reaction score
5
Hmmm...

Event:
Unit Finishes (or begins, you select) the effect of an ability

Condition:
Ability being Cast equal to <your spell>

Action:
Pick Every Unit in the map and do actions:
If/Then /Else
~Condition:
Unit type of picked unit equal to <Your unit>
~Then:
Unit - Kill picked unit
~Else:
Do nothing.
 
R

Rock Golem

Guest
does the fact that it's not working have anything to do with the fact that it's an item?
 

ianu74

New Member
Reaction score
8
Don't Triple Post.... you're gonna get -rep for it...
Code:
one hero Copy 2
    Events
        Unit - A unit Spawns a summoned unit
    Conditions
        (Unit-type of (Summoned unit)) Equal to [B][U]Your unit[/U][/B]
    Actions
        Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is Summoned) Equal to True)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in (Units owned by (Owner of (Triggering unit)) matching (((Matching unit) is Summoned) Equal to True))) Greater than 2
                    Then - Actions
                        Unit - Remove (Picked unit) from the game
                    Else - Actions
haven't tried yet... it should work
 
R

Rock Golem

Guest
WOW,that was good,it did work,but,now when I used the Item If any mud Golems of the Item bearer are still alive no other golems show up,my intent was for them to be replaced,much like feral spirit does,can this be fixed?If not I'll just put do not use while other mud golems are summoned to the field on the item
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
never mind I think I've got this one!

WOW,that was good,it did work,but,now when I used the Item If any mud Golems of the Item bearer are still alive no other golems show up,my intent was for them to be replaced,much like feral spirit does,can this be fixed?If not I'll just put do not use while other mud golems are summoned to the field on the item

That doesn't work for me,Infact that's why i've just joined this site.Whenever I use summon misha to base it off of ,or feral spirit for that matter,there's an animation glitch.I've got an item called a clay tablet, it summons clay golems,these clay golems are suped up clay golems,everytime i test the item with my palidan hero.The golems are summoned but there's an animation right in them(at the exact spot where they are standing) of mud golems,they stand there for a few seconds or if i move the clay golems they move with the clay golems still right on them and then go through the death animation a few seconds after the summoning.I've tried solving this problem but it seems i'd have to push ever button on the object editor:banghead:.I'm not sure where the problem is but I suspect it's at buffs.I read some threads and another guy had the same problem,as a matter of fact I think it was you ghoul lord, and they told him to switch the spell it's based off of to summon water golem,but my golems are permenent until killed or until the token is used again,it's a permenant summoning item.So if I do that I would be able to make an army of more powerful than normal mud golems,that would kill my campaign,unless the mision had a time limit I guess but i don't like those.I tried using a trigger to solve this but can't figure out how to get rid of the two old golems when I summon new ones,It's driving me nuts!:nuts:.If anybody could solve either problem I would be very very helpful,

That doesn't work for me,Infact that's why i've just joined this site.Whenever I use summon misha to base it off of ,or feral spirit for that matter,there's an animation glitch.I've got an item called a clay tablet, it summons clay golems,these clay golems are suped up clay golems,everytime i test the item with my palidan hero.The golems are summoned but there's an animation right in them(at the exact spot where they are standing) of mud golems,they stand there for a few seconds or if i move the clay golems they move with the clay golems still right on them and then go through the death animation a few seconds after the summoning.I've tried solving this problem but it seems i'd have to push ever button on the object editor:banghead:.I'm not sure where the problem is but I suspect it's at buffs.I read some threads and another guy had the same problem,as a matter of fact I think it was you ghoul lord, and they told him to switch the spell it's based off of to summon water golem,but my golems are permenent until killed or until the token is used again,it's a permenant summoning item.So if I do that I would be able to make an army of more powerful than normal mud golems,that would kill my campaign,unless the mision had a time limit I guess but i don't like those.I tried using a trigger to solve this but can't figure out how to get rid of the two old golems when I summon new ones,It's driving me nuts!:nuts:.If anybody could solve either problem I would be very very helpful,

sorry about the double post, oh one more thing, I never got any email letter to link me to the sight so how do i get email confirmation?

Also I meant to say it instead of I at the end,But i can help,I'm pretty good at a lot of things in the world editor,I just can't solve this problem

okay i'll try that then

dang,it didn't work,thanks for trying though

does the fact that it's not working have anything to do with the fact that it's an item?
Try using the Edit button next time...and the time after that :eek:
 
R

Rock Golem

Guest
okay I don't got it,I'll keep trying to solve the problem for now but if anybody has any ideas let me know please
 
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