Opening Gates Tutorial!!!

Archimonde

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hi

this is the first tutorial i have ever made so if it sucks its not entirely my fault.

i have been looking on this forum for a while now and noticed there are alot of posts like "how do i open gates" so i am going to tell you.

all the things i am about to tell you i have tested and they worked for me so if they dont work for you it is your fault not mine.

in the tutorial i am going to use iron gates.

i am going to explain 4 ways of opening gates.
-the simple one:walking into a region.
-walking into a region it opens, walking out it closes.
-using a destructible.
-using an item.


WALKING INTO A REGION

First of all you need a gate and a region somewhere near it.

now go to the tigger editor (the little "a" button)and create a new trigger(right-click then on "new trigger")im going to call the trigger gate1.

then right-click on the trigger and go to new event.

when in new event click on the arrow next to -all and scroll down to unit.
now go to the arrow underneath it and go to unit enters region.
after that click on the word region that is in red and underlined.
now click on the select a region button and select the region you want.
then click ok and ok again.

your trigger menu thing should now look like this:

Code:
Events
         -Unit-A unit enters {your region number} <gen>
Conditions
Actions

Now that is done you can move onto Actions.

Right-click on the Actions section and go down to New Action.
click on the first arrow and go down to Destructible.
now click on the second arrow and go down to open/close/destroy gate.
then click on the red writing and go to select tree/destructible and choose your gate.then click ok.(leave the blue open part alone for now ill come to it later).

now your trigger menu thing should look like this:

Code:
Events
         -Unit-A unit enters {your region number} <gen>
Conditions
Actions
         -Destructible- Open Iron Gate (horizontal) 0001<gen>

and congratulations, if you have done it correctly you should have a gate that when you enter the region you chose should open and stay open.

WALK IN OPEN,WALK OUT CLOSE

You will need:
A gate
A region going throught the gates from about an inch(real measurment)either side of the gates.

right you start out by going into trigger editor and making a new trigger and right-clicking on event.]
now make the event:

Code:
EVENTS
     -Unit-unit enters (your region) <gen>
CONDITIONS
ACTIONS

now right-click onto actions and make the gate your using open.
your trigger should look like this:

Code:
EVENTS
     -Unit-unit enters (your region) <gen>
CONDITIONS
ACTIONS
     -Destructible-Open (your gate) <gen>

that is how the gate opens to make the gate close you need to make a new trigger and do the trigger the same as before but when your doing the action click on where it says open and change it to close.

USING A DESTRUCTIBLE

this type of gate opening is one of my favourites.

first of all you will need:

-a gate
-a destructible

first of you need to make a new trigger.
now right-click on the event part and go down to Destructible then on the menu underneath look for Destructible dies.
there should be a blue hyperlink type thing click on it and select the destructible (i will use a lever) you want to use, then click ok and ok again.

your trigger should look like this:

Code:
EVENTS
     -Destructible-Lever 0001 <gen> dies
CONDITIONS
ACTIONS

now you need to add the open gate action and choose the gate you are using.

now your trigger will look like this:

Code:
EVENTS
     -Destructible-Lever 0001 <gen> dies
CONDITIONS
ACTIONS
     -Destructible-open (your gate) <gen>

and if you did it correctly it should work!!!


USING AN ITEM


this is the one that i got stuck on but now i can do it.

you will need:

A gate
A region
A item(i will be using Ghost Key)


Right start of by making a trigger(like always) and making the event:

Unit- A unit enters (your region) <gen>

so your trigger will look like this at this point:

Code:
EVENTS
     -Unit-A unit enters(your region) <gen>
CONDITION
EVENT

now add the condition:
(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>

that condition is in "Item Comparison"

if done correctly the triiger should look like this:

Code:
EVENTS
     -Unit-A unit enters(your region) <gen>
CONDITION
     -(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
ACTION

now its time to add the actions.

first:
Trigger-Turn off (this trigger)
second:
Destuctible-Open Iron Gate(horizontal) 0000 <gen>
Third:
Item-Remove Ghost Key 0001<gen>

if you entered it correctly your trigger should look like this:

Code:
EVENTS
     -Unit-A unit enters(your region) <gen>
CONDITION
     -(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
ACTION
     -Trigger-Turn off (this trigger)
     -Destuctible-Open Iron Gate(horizontal) 0000 <gen>
     -Item-Remove Ghost Key 0001<gen>

and the trigger should work.

i would like to remind anyone who uses this tutorial that i have made and tested all these triggers and they worked fine for me.

thankyou for reading this tutorial and i hope it will help you!!!
 

Archimonde

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oh and by the way, i hope that if the tutorial did help you that you could be kind enough to give me rep please :D
 

Rabarber

You can change this now in User CP.
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Asking for the rep is bad. Very bad. You won't get mine, that's for sure.
 

Archimonde

New Member
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sorry Rarbarar or whatever your name is but im new and no one seems to be answering anything i say so how else am i supposed to get it?

and other dude(forgot your name sorry) i said it was the first one i had written(im not having a go at you)
 

Rabarber

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You get reputation by helping people. Keep doing tutorials and you might even get one point. :)
 

Archimonde

New Member
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yeah well im not that good so i dont know how to write a good tutorial and when i do write one no one likes it(again other dude ..... no offence)
 

Rabarber

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I liked it. :) I simply learnt about the things you wrote five months ago.
 

Rabarber

You can change this now in User CP.
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I learnt about this five months ago.

You wrote this now.

I learnt about-
the things you wrote-
five months ago.
 

WastedSavior

A day without sunshine is like, well, night.
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ill bribe you, ill give you + rep if you get on useast right now, join channel VoF and stick around to help me make clan, we've almost got the full 10 people..
 

AgentPaper

From the depths, I come.
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archimonde said:
this is the first tutorial i have ever made so if it sucks its not entirely my fault.
Yeah, never say something like that, it won't make your tutorial any better, and it's probably going to make people think less of it. We don't care if you're new, you still will be judged by the same standards of everyone else.

And for the tutorial, you should think of revising that second part, about the open when enter and close when exit. Right now, it repeats what was said in the first part (the part they now know), and then tells them to make the new part. You should just tell them to read the first part, instead of repeating it all, and then go into the same detail as you did the first part on the new portion.

For the item part, you should really have it check for the item in all of the slots, not just one, as this may cause problems/frustration.

And just as general advice, this would look more professional if you used correct grammar, spelling and punctuation. If you won't take the time to do this stuff, then why should other people take the time to read it?
 
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