Archimonde
New Member
- Reaction score
- 2
hi
this is the first tutorial i have ever made so if it sucks its not entirely my fault.
i have been looking on this forum for a while now and noticed there are alot of posts like "how do i open gates" so i am going to tell you.
all the things i am about to tell you i have tested and they worked for me so if they dont work for you it is your fault not mine.
in the tutorial i am going to use iron gates.
i am going to explain 4 ways of opening gates.
-the simple one:walking into a region.
-walking into a region it opens, walking out it closes.
-using a destructible.
-using an item.
WALKING INTO A REGION
First of all you need a gate and a region somewhere near it.
now go to the tigger editor (the little "a" button)and create a new trigger(right-click then on "new trigger")im going to call the trigger gate1.
then right-click on the trigger and go to new event.
when in new event click on the arrow next to -all and scroll down to unit.
now go to the arrow underneath it and go to unit enters region.
after that click on the word region that is in red and underlined.
now click on the select a region button and select the region you want.
then click ok and ok again.
your trigger menu thing should now look like this:
Now that is done you can move onto Actions.
Right-click on the Actions section and go down to New Action.
click on the first arrow and go down to Destructible.
now click on the second arrow and go down to open/close/destroy gate.
then click on the red writing and go to select tree/destructible and choose your gate.then click ok.(leave the blue open part alone for now ill come to it later).
now your trigger menu thing should look like this:
and congratulations, if you have done it correctly you should have a gate that when you enter the region you chose should open and stay open.
WALK IN OPEN,WALK OUT CLOSE
You will need:
A gate
A region going throught the gates from about an inch(real measurment)either side of the gates.
right you start out by going into trigger editor and making a new trigger and right-clicking on event.]
now make the event:
now right-click onto actions and make the gate your using open.
your trigger should look like this:
that is how the gate opens to make the gate close you need to make a new trigger and do the trigger the same as before but when your doing the action click on where it says open and change it to close.
USING A DESTRUCTIBLE
this type of gate opening is one of my favourites.
first of all you will need:
-a gate
-a destructible
first of you need to make a new trigger.
now right-click on the event part and go down to Destructible then on the menu underneath look for Destructible dies.
there should be a blue hyperlink type thing click on it and select the destructible (i will use a lever) you want to use, then click ok and ok again.
your trigger should look like this:
now you need to add the open gate action and choose the gate you are using.
now your trigger will look like this:
and if you did it correctly it should work!!!
USING AN ITEM
this is the one that i got stuck on but now i can do it.
you will need:
A gate
A region
A item(i will be using Ghost Key)
Right start of by making a trigger(like always) and making the event:
Unit- A unit enters (your region) <gen>
so your trigger will look like this at this point:
now add the condition:
(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
that condition is in "Item Comparison"
if done correctly the triiger should look like this:
now its time to add the actions.
first:
Trigger-Turn off (this trigger)
second:
Destuctible-Open Iron Gate(horizontal) 0000 <gen>
Third:
Item-Remove Ghost Key 0001<gen>
if you entered it correctly your trigger should look like this:
and the trigger should work.
i would like to remind anyone who uses this tutorial that i have made and tested all these triggers and they worked fine for me.
thankyou for reading this tutorial and i hope it will help you!!!
this is the first tutorial i have ever made so if it sucks its not entirely my fault.
i have been looking on this forum for a while now and noticed there are alot of posts like "how do i open gates" so i am going to tell you.
all the things i am about to tell you i have tested and they worked for me so if they dont work for you it is your fault not mine.
in the tutorial i am going to use iron gates.
i am going to explain 4 ways of opening gates.
-the simple one:walking into a region.
-walking into a region it opens, walking out it closes.
-using a destructible.
-using an item.
WALKING INTO A REGION
First of all you need a gate and a region somewhere near it.
now go to the tigger editor (the little "a" button)and create a new trigger(right-click then on "new trigger")im going to call the trigger gate1.
then right-click on the trigger and go to new event.
when in new event click on the arrow next to -all and scroll down to unit.
now go to the arrow underneath it and go to unit enters region.
after that click on the word region that is in red and underlined.
now click on the select a region button and select the region you want.
then click ok and ok again.
your trigger menu thing should now look like this:
Code:
Events
-Unit-A unit enters {your region number} <gen>
Conditions
Actions
Now that is done you can move onto Actions.
Right-click on the Actions section and go down to New Action.
click on the first arrow and go down to Destructible.
now click on the second arrow and go down to open/close/destroy gate.
then click on the red writing and go to select tree/destructible and choose your gate.then click ok.(leave the blue open part alone for now ill come to it later).
now your trigger menu thing should look like this:
Code:
Events
-Unit-A unit enters {your region number} <gen>
Conditions
Actions
-Destructible- Open Iron Gate (horizontal) 0001<gen>
and congratulations, if you have done it correctly you should have a gate that when you enter the region you chose should open and stay open.
WALK IN OPEN,WALK OUT CLOSE
You will need:
A gate
A region going throught the gates from about an inch(real measurment)either side of the gates.
right you start out by going into trigger editor and making a new trigger and right-clicking on event.]
now make the event:
Code:
EVENTS
-Unit-unit enters (your region) <gen>
CONDITIONS
ACTIONS
now right-click onto actions and make the gate your using open.
your trigger should look like this:
Code:
EVENTS
-Unit-unit enters (your region) <gen>
CONDITIONS
ACTIONS
-Destructible-Open (your gate) <gen>
that is how the gate opens to make the gate close you need to make a new trigger and do the trigger the same as before but when your doing the action click on where it says open and change it to close.
USING A DESTRUCTIBLE
this type of gate opening is one of my favourites.
first of all you will need:
-a gate
-a destructible
first of you need to make a new trigger.
now right-click on the event part and go down to Destructible then on the menu underneath look for Destructible dies.
there should be a blue hyperlink type thing click on it and select the destructible (i will use a lever) you want to use, then click ok and ok again.
your trigger should look like this:
Code:
EVENTS
-Destructible-Lever 0001 <gen> dies
CONDITIONS
ACTIONS
now you need to add the open gate action and choose the gate you are using.
now your trigger will look like this:
Code:
EVENTS
-Destructible-Lever 0001 <gen> dies
CONDITIONS
ACTIONS
-Destructible-open (your gate) <gen>
and if you did it correctly it should work!!!
USING AN ITEM
this is the one that i got stuck on but now i can do it.
you will need:
A gate
A region
A item(i will be using Ghost Key)
Right start of by making a trigger(like always) and making the event:
Unit- A unit enters (your region) <gen>
so your trigger will look like this at this point:
Code:
EVENTS
-Unit-A unit enters(your region) <gen>
CONDITION
EVENT
now add the condition:
(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
that condition is in "Item Comparison"
if done correctly the triiger should look like this:
Code:
EVENTS
-Unit-A unit enters(your region) <gen>
CONDITION
-(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
ACTION
now its time to add the actions.
first:
Trigger-Turn off (this trigger)
second:
Destuctible-Open Iron Gate(horizontal) 0000 <gen>
Third:
Item-Remove Ghost Key 0001<gen>
if you entered it correctly your trigger should look like this:
Code:
EVENTS
-Unit-A unit enters(your region) <gen>
CONDITION
-(Item carried by (your character)<gen> in slot 1) Equal to ghost key 0001<gen>
ACTION
-Trigger-Turn off (this trigger)
-Destuctible-Open Iron Gate(horizontal) 0000 <gen>
-Item-Remove Ghost Key 0001<gen>
and the trigger should work.
i would like to remind anyone who uses this tutorial that i have made and tested all these triggers and they worked fine for me.
thankyou for reading this tutorial and i hope it will help you!!!