Lord Regno
Active Member
- Reaction score
- 19
Why are the cancel/escape don't working here? Are it only AI units that you can order to do this?
Trigger:
- Constract
- Events
- Unit - A unit Begins construction
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Terrain type at (Position of (Constructing structure))) Equal to Icecrown Glacier - Dark Ice
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Constructing structure)) Equal to Ice wall
- (Unit-type of (Constructing structure)) Equal to Jelly Wall
- Conditions
- Then - Actions
- Else - Actions
- Game - Display to (All players) the text: Test
- Selection - Clear selection for (Owner of (Constructing structure))
- Selection - Select (Constructing structure) for (Owner of (Constructing structure))
- Game - Force (Owner of (Constructing structure)) to press Escape/Cancel
- Selection - Select Dwarf_Builder[(Player number of (Owner of (Constructing structure)))] for (Owner of (Constructing structure))
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events