Oval

Laiev

Hey Listen!!
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188
oval what?

unit?

special effect?

lightning?

string?

move?

WHAT?
 

Broxxar

New Member
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1
Open paint, select the ellipse tool, and make ovals to your heart's desire.
 

Broxxar

New Member
Reaction score
1
Ahhh okay.
Well simply put, trigonometry is the answer.

If you're not great with trig then making a circle of effects around a unit will be a tough concept to grasp.

Trigger:
  • Unit Oval Trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 0 to 11, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Footman for Player 1 (Red) at ((Center of (Playable map area)) offset by ((600.00 x (Sin(((Real((Integer A))) x 30.00)))), (300.00 x (Cos(((Real((Integer A))) x 30.00)))))) facing Default building facing degrees


Here's a trigger i whipped up that creates 12 units in the shape of a large oval.

It works by creating a footie at the center of the map with point offset. The x value for the offset is a sine function (stretched by 600) and the y value for the offset is a cosine function (stretched by 300). Because the Sine function is stretched more than the cosine, we see a horizontal oval.

If you understand the trigonometry for this trigger, then you should be able to make your special effect oval! =)
Good luck!
 

Ph[o]bia

New Member
Reaction score
7
Ahhh okay.
Well simply put, trigonometry is the answer.

If you're not great with trig then making a circle of effects around a unit will be a tough concept to grasp.

Trigger:
  • Unit Oval Trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 0 to 11, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Footman for Player 1 (Red) at ((Center of (Playable map area)) offset by ((600.00 x (Sin(((Real((Integer A))) x 30.00)))), (300.00 x (Cos(((Real((Integer A))) x 30.00)))))) facing Default building facing degrees


Here's a trigger i whipped up that creates 12 units in the shape of a large oval.

It works by creating a footie at the center of the map with point offset. The x value for the offset is a sine function (stretched by 600) and the y value for the offset is a cosine function (stretched by 300). Because the Sine function is stretched more than the cosine, we see a horizontal oval.

If you understand the trigonometry for this trigger, then you should be able to make your special effect oval! =)
Good luck!

Thanks...well i'm only 15 years old , i didn't saw trigonometri
 

Broxxar

New Member
Reaction score
1
Thanks...well i'm only 15 years old , i didn't saw trigonometri

Well in grade 10 and 11 math you'll learn all about sine and cosine. For now either try to rework my example trigger or find someone to write it for you XD

If you're gonna get someone to write it for you, you might wanna give a bit more background info as to how you're using this oval special effect.
 

N(O.O)B

New Member
Reaction score
27
Personally I use this map I made to generate circle effects like ovals, it might be of use to you, you can simply copy the "Initialization" trigger, and set the "Point", "Effect", "SpecialAmount" and Vertical/Horizontal radius to the value of your choice and it'll create an oval/circle.
 

Attachments

  • Circle Shapes.w3x
    31.1 KB · Views: 198

Kling[o]

New Member
Reaction score
7
I saw that thread and i wanted to make an oval to but i wanted to put more dummy to make the side of the oval , I tried to change the value of integer A but it didn't work
 

tooltiperror

Super Moderator
Reaction score
231
Integer A changes each time, it's a loop. So it's just a quicker way to do stuff.
 

tooltiperror

Super Moderator
Reaction score
231
I think that a unit's area is about 50. So 1 range and 2 range is tiny.
 
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