Passive Bladestorm

LuckyStrike

New Member
Reaction score
1
I kinda did a pasive Bladestorm based ablity, but im not satisfied about it...
Its has some small bugs.
Here's how its the trigger:
Trigger:
  • BladeDance
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has buff Blade Dance ) Equal to True
    • Actions
      • Set Dance = (Random integer number between 1 and 100)
      • Set bladedancelevel = (Level of Blade Dance for (Attacking unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • bladedancelevel Equal to 1
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Dance Less than or equal to 10
            • Then - Actions
              • Unit - Add Blade Dance Spin to (Attacking unit)
              • Unit - Set level of Blade Dance Spin for (Attacking unit) to 1
              • Unit - Order (Attacking unit) to Orc Blademaster - Bladestorm
              • Wait 0.50 seconds
              • Unit - Remove Blade Dance Spin from (Attacking unit)
            • Else - Actions
              • Do nothing
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • bladedancelevel Equal to 2
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Dance Less than or equal to 15
                • Then - Actions
                  • Unit - Add Blade Dance Spin to (Attacking unit)
                  • Unit - Set level of Blade Dance Spin for (Attacking unit) to 2
                  • Unit - Order (Attacking unit) to Orc Blademaster - Bladestorm
                  • Wait 0.50 seconds
                  • Unit - Remove Blade Dance Spin from (Attacking unit)
                • Else - Actions
                  • Do nothing
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • bladedancelevel Equal to 3
                • Then - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Dance Less than or equal to 20
                    • Then - Actions
                      • Unit - Add Blade Dance Spin to (Attacking unit)
                      • Unit - Set level of Blade Dance Spin for (Attacking unit) to 3
                      • Unit - Order (Attacking unit) to Orc Blademaster - Bladestorm
                      • Wait 0.50 seconds
                      • Unit - Remove Blade Dance Spin from (Attacking unit)
                    • Else - Actions
                      • Do nothing
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • bladedancelevel Equal to 4
                    • Then - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • Dance Less than or equal to 25
                        • Then - Actions
                          • Unit - Add Blade Dance Spin to (Attacking unit)
                          • Unit - Set level of Blade Dance Spin for (Attacking unit) to 4
                          • Unit - Order (Attacking unit) to Orc Blademaster - Bladestorm
                          • Wait 0.50 seconds
                          • Unit - Remove Blade Dance Spin from (Attacking unit)
                        • Else - Actions
                          • Do nothing
                    • Else - Actions
                      • Do nothing



Blade Dance Spin - the bladestorm ablity
Blade Dance - buff and passive blank ability

Now the bugs...It removes all other buffs, and the Blade Dance Spin ablity icon apears when its activated...


So anny help with this guys :D ?
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
you could trigger the whole spell
1. play unit's spin animation
2. cause unit to damage enemies in a AOE

try it

EDIT:
althought mine is better
Pick nearby unit then single target damage picked unit is better than aoe damage

I was referring to that
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Instead of all this, you can just make the unit play its Spin Animation, Pick nearby enemy units and make the attacking unit damage them ^^

Edit: Damn you, Dinowc, beat me at it :(

Edit2: althought mine is better
Pick nearby unit then single target damage picked unit is better than aoe damage
 

LuckyStrike

New Member
Reaction score
1
Instead of all this, you can just make the unit play its Spin Animation, Pick nearby enemy units and make the attacking unit damage them ^^
Ok ... how can i do that ? ...I'm a little newbie at this xD...or can you show me how to do this trigg. :)?
1.Do I will need a dummy to cast the damaging spell or something like that ?
2.how can i set the unit to animate spin ?(i mean whats the animation name...)
 

Slapshot136

Divide et impera
Reaction score
471
the animation name is "Attack Walk Stand Spin".. use the object editor, go to the model, and then when the blademaster model is selected (but not picked yet, as in the choose model window is still open), then go to the normal world editor window and look on the left for a model viewer, then there change the animation until you get to the one you want to find the name (and the duration might be useful 2)

if you just want damage, you can do that directly with a trigger and without a dummy
 

LuckyStrike

New Member
Reaction score
1
It worked...but theres another problem...
If i do :
Trigger:
  • Unit - Cause (Attacking unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Attacking unit)), dealing 100.00 damage of attack type Hero and damage type Normal
it also damages the caster...and i dont want that :)...
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Juz play the caster animation "Spin" and damage the units individually. Use Pick every unit in.... and Condition : picked unit is enemy of caster.... Is easy if you use Jass into make this spell...

*** The spin animation only can used in blademaster and the red blademaster, and the "Axe"(In DotA, we call him Axe)(i 4get his name ><).. If you use imported hero model, then giv it a try!!
 
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