Physical damage over time

Gotham

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I'm making an ability that does physical damage over time. There is an ability that uses physical dot so I can use it as a dummy?
Or should I create a dummy attacking unit with poison sting? (if it does physical damage..)


If theres none, well, I can create a triggered dot, but I prefer using dummy's.

Any suggestions?
 

Ghan

Administrator - Servers are fun
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I think Poison Sting is the best way to go if you want damage over time.
 

Gotham

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I think Poison Sting is the best way to go if you want damage over time.
I don't only want damage over time, I'm searching for physical damage over time.
Is poison sting physical? Which attack type? normal?
 

Ghan

Administrator - Servers are fun
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Well, I don't think you can do that. You're almost asking for a sword that keeps hitting the enemy even when the person that wields it is doing nothing. If you want a specific type of damage, I would recommend triggering it.
 

Gotham

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Yeah I think I'll just trigger it.
Crap, every spell I code keeps adding a huge size of local variables :(

Thank you anyway.
 

WarLuvr3393

Hmmm...too many things to play (WoW, COD4, WC3)
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Well, if you want something to do over time, you can create a dummy unit and classify it as a worker so it won't automatically attack a nearby enemy. Then, when you need to, order that dummy unit to attack the opponent then tell it to stop after 1 second. (The attack cooldown should be 1 second+ if you wanted to do that)

That seems like a work so you should stick to triggering it. But since you favor dummies more, I thought you might wanted to do this.
 

Gotham

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Yes, that's what I'll do if I found some ability that does PHYSICAL damage over time. If I just wanted to do a magical DoT, I would just use acid bomb or something like that.

But I'll trigger it, it's a decision ;)
Thank you anyway.
 
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