CixxyZ
Active Member
- Reaction score
- 7
Ok I just had a cool idea come up, and I like to share it with you guys before I get started cause I know its gonna be a lot of work if I am to make it its full potential.
Here goes nothing
- I plan to make it simple and have a medium to small map so that walking around isn't so cumbersome.
- Imagine dota, but instead of the great tree and the frozen throne you have two towers in their places. These towers will shoot slowly and every aspect about them can be upgraded. Even their AOEs. The most dramatic of all is their range. One of the main purpose of the game is to rush range so that your side's tower can attack the other side's tower. Either that, or you can play the traditional way of frontal assault.
- How do you upg range you ask? Well, lets say you are playing on the dark side, you simply go to your enemy's side of the map and kill their villagers/ or a boss unit . You gather the random upgrade from them and take it back to your tower. Of course this won't be so easy. You would be in a disadvantage because I will introduce a morale system so that you have increasing penalties for going further and further in to the enemy's side. Also, such sites might be an easy place to set up an ambush.
They will appear in lanes instead (updatE)
- I want the heroes to be generic, like the ones in Final Fantasy Tactics. For eg you would have a Defender, Mage, Archer, etc. Perhaps a different ult depending on which side you're on. This is so that teamwork can be much More strategic
- The AOS element of AI troops vs AI troops is there to keep up the excitement of the game. Also so that the Towers do have a target to shoot instead of just heroes. Not sure exactly how to go about this part to make it unique, but I was thinking something like a Rock Paper Scissor kind of game (counter game) where any team member can set up a unit to spawn for the line as long as they pay a resource.
What do you think? Any ideas and feedback welcome. Also if you think its a shit idea please say so. Thanks
update
- There will be around 6 classes and each class can branch into 3 sub-classes. The subclasses can then branch into one last sub-sub-class which is difficult to obtain.
This signifies strategy for example, in one game, the Leader has a Archer>Ranger class scout the area with her pet or her winged mount for enemy intelligence.
The scout reports back sightings of two mages defending their boss unit on the way to the lanes. The leader then dispatches the two warriors which one of them happen to be a Templar class to go and cut off the mages. Being a templar, he is resistant to their magicks and is at a great advantage when dealing with them alone.
- The Bosses will be interesting and have different abilities. One boss could be a siegebreaker boss like the one in Diablo3, it rams one direction violently, knocking everything back in its way. They spawn at certain intervals in the game and there will be indicators on your minimap for them. In around midgame or later, there will be multiple bosses spawning in different lanes so for instance if you are leading the team you can order some of your party to defend a boss and others to attack the enemy's boss. Or just go all out on one boss.
- When you gather the resource from the slain boss, you will have to run for your life back to the tower. If you die, you also drop the resource and it will vanish in about 10 seconds if no one else picks it up. CTF moment.
- The Tower can be upgraded with the resource you get from bosses and can be customized with any kind of upgrade, with the more important upgrades costing more resource to upgrade.
- The Tower shoots in an artillery fashion, so its shots can be avoided with quick reflexes--- unless of course the AOE upgrade is at a high level.
Update on Classes, thanks Glen! :
(3:51:00 AM) Glen: Ok so letme summarize
(3:51:05 AM) Glen: Heroes capped at lvl 30
(3:51:12 AM) cixxyz: kk
(3:51:41 AM) Glen: 3 passives with 15 levels per passive. 5 levels for non branch. 10 levels for 1st branch. 15 levels for 2nd branch.
(3:52:00 AM) cixxyz: yep
(3:52:08 AM) Glen: 3 abilties with 4 levels each. 1 ulti with 3 levels.
(3:52:20 AM) cixxyz: k
(3:52:37 AM) Glen: On 1st branch advancement, your old skills are replaced with new ones, and you receive 1 skill and ability point as reward.
(3:52:44 AM) Glen: 1st branch is availabe at lvl 10
(3:52:54 AM) cixxyz: yeah
(3:53:03 AM) Glen: while on the 2nd branch advancement, your ulti is replaced only.
(3:53:11 AM) Glen: available at lvl 20
(3:53:14 AM) cixxyz: yeah
(3:53:15 AM) Glen: which is hard to get to
(3:53:52 AM) Glen: And each branching is assigned to a certain strength. For example, Tanker, Damage Dealer etc
(3:53:58 AM) Glen: Support
(3:54:14 AM) cixxyz: hmm>??
(3:54:22 AM) cixxyz: no
(3:54:38 AM) cixxyz: each branching depends on which ability of the first class you wish to pursue
(3:54:48 AM) cixxyz: or something like that
(3:54:55 AM) Glen: oh
(3:55:01 AM) cixxyz: an archer can be a ranger
(3:55:08 AM) cixxyz: hmm
(3:55:10 AM) cixxyz: okay lets say
(3:55:14 AM) cixxyz: an archer can summon her pet
(3:55:17 AM) cixxyz: okay?
(3:55:27 AM) cixxyz: now if he's a ranger, she gets a Winged pet
(3:55:40 AM) cixxyz: cause she specialized in her pet as a ranger
(3:55:44 AM) Glen: k
(3:55:48 AM) cixxyz: and her other skills are also pet related
Update on the Story
The story will be on the lines of a group of illegal mages known as the "Hand of Forbidden" seeking to gain their birthright as a mage to practice magic freely outside of restriction by the church. The church order of Templars "Celestial Faction" found out their plans, and soon found their hideout. The mage's archmage had already established a tower in their territory but the Templars were more in number so they quickly set up their own for a chance to win in an arcane war.
This all make sense because mages fight war in towers and the theme of the game will be Demon Vs Angel based so the Mages would summon the demons and priests/templars the angels.
_____________________________________________________________________
btw if anyone wants to join the team to make this game, reply in this thread i started:
http://www.thehelper.net/forums/showthread.php?p=1153357
Here goes nothing
- I plan to make it simple and have a medium to small map so that walking around isn't so cumbersome.
- Imagine dota, but instead of the great tree and the frozen throne you have two towers in their places. These towers will shoot slowly and every aspect about them can be upgraded. Even their AOEs. The most dramatic of all is their range. One of the main purpose of the game is to rush range so that your side's tower can attack the other side's tower. Either that, or you can play the traditional way of frontal assault.
- How do you upg range you ask? Well, lets say you are playing on the dark side, you simply go to your enemy's side of the map and kill their villagers/ or a boss unit . You gather the random upgrade from them and take it back to your tower. Of course this won't be so easy. You would be in a disadvantage because I will introduce a morale system so that you have increasing penalties for going further and further in to the enemy's side. Also, such sites might be an easy place to set up an ambush.
They will appear in lanes instead (updatE)
- I want the heroes to be generic, like the ones in Final Fantasy Tactics. For eg you would have a Defender, Mage, Archer, etc. Perhaps a different ult depending on which side you're on. This is so that teamwork can be much More strategic
@Moridin
Something nice about generic classes is that you can for instance make a team of 1 defender 3 mages and the def will have skills to mob up the enemies and the mages can aoe the mobs. Or a whole team of archers to pin the foes to the ground and they wont easily get near your team.
Yeah ofc it would be lame with just like 5-6 classes. And with too many it would just be like dota.
Your 2) idea is awesome and I will probably use it. So perhaps once you reach level 10, you can choose a new class which specializes in one of your skills. A la Secret of Mana 2
- The AOS element of AI troops vs AI troops is there to keep up the excitement of the game. Also so that the Towers do have a target to shoot instead of just heroes. Not sure exactly how to go about this part to make it unique, but I was thinking something like a Rock Paper Scissor kind of game (counter game) where any team member can set up a unit to spawn for the line as long as they pay a resource.
What do you think? Any ideas and feedback welcome. Also if you think its a shit idea please say so. Thanks
update
- There will be around 6 classes and each class can branch into 3 sub-classes. The subclasses can then branch into one last sub-sub-class which is difficult to obtain.
This signifies strategy for example, in one game, the Leader has a Archer>Ranger class scout the area with her pet or her winged mount for enemy intelligence.
The scout reports back sightings of two mages defending their boss unit on the way to the lanes. The leader then dispatches the two warriors which one of them happen to be a Templar class to go and cut off the mages. Being a templar, he is resistant to their magicks and is at a great advantage when dealing with them alone.
- The Bosses will be interesting and have different abilities. One boss could be a siegebreaker boss like the one in Diablo3, it rams one direction violently, knocking everything back in its way. They spawn at certain intervals in the game and there will be indicators on your minimap for them. In around midgame or later, there will be multiple bosses spawning in different lanes so for instance if you are leading the team you can order some of your party to defend a boss and others to attack the enemy's boss. Or just go all out on one boss.
- When you gather the resource from the slain boss, you will have to run for your life back to the tower. If you die, you also drop the resource and it will vanish in about 10 seconds if no one else picks it up. CTF moment.
- The Tower can be upgraded with the resource you get from bosses and can be customized with any kind of upgrade, with the more important upgrades costing more resource to upgrade.
- The Tower shoots in an artillery fashion, so its shots can be avoided with quick reflexes--- unless of course the AOE upgrade is at a high level.
Update on Classes, thanks Glen! :
(3:51:00 AM) Glen: Ok so letme summarize
(3:51:05 AM) Glen: Heroes capped at lvl 30
(3:51:12 AM) cixxyz: kk
(3:51:41 AM) Glen: 3 passives with 15 levels per passive. 5 levels for non branch. 10 levels for 1st branch. 15 levels for 2nd branch.
(3:52:00 AM) cixxyz: yep
(3:52:08 AM) Glen: 3 abilties with 4 levels each. 1 ulti with 3 levels.
(3:52:20 AM) cixxyz: k
(3:52:37 AM) Glen: On 1st branch advancement, your old skills are replaced with new ones, and you receive 1 skill and ability point as reward.
(3:52:44 AM) Glen: 1st branch is availabe at lvl 10
(3:52:54 AM) cixxyz: yeah
(3:53:03 AM) Glen: while on the 2nd branch advancement, your ulti is replaced only.
(3:53:11 AM) Glen: available at lvl 20
(3:53:14 AM) cixxyz: yeah
(3:53:15 AM) Glen: which is hard to get to
(3:53:52 AM) Glen: And each branching is assigned to a certain strength. For example, Tanker, Damage Dealer etc
(3:53:58 AM) Glen: Support
(3:54:14 AM) cixxyz: hmm>??
(3:54:22 AM) cixxyz: no
(3:54:38 AM) cixxyz: each branching depends on which ability of the first class you wish to pursue
(3:54:48 AM) cixxyz: or something like that
(3:54:55 AM) Glen: oh
(3:55:01 AM) cixxyz: an archer can be a ranger
(3:55:08 AM) cixxyz: hmm
(3:55:10 AM) cixxyz: okay lets say
(3:55:14 AM) cixxyz: an archer can summon her pet
(3:55:17 AM) cixxyz: okay?
(3:55:27 AM) cixxyz: now if he's a ranger, she gets a Winged pet
(3:55:40 AM) cixxyz: cause she specialized in her pet as a ranger
(3:55:44 AM) Glen: k
(3:55:48 AM) cixxyz: and her other skills are also pet related
Update on the Story
The story will be on the lines of a group of illegal mages known as the "Hand of Forbidden" seeking to gain their birthright as a mage to practice magic freely outside of restriction by the church. The church order of Templars "Celestial Faction" found out their plans, and soon found their hideout. The mage's archmage had already established a tower in their territory but the Templars were more in number so they quickly set up their own for a chance to win in an arcane war.
This all make sense because mages fight war in towers and the theme of the game will be Demon Vs Angel based so the Mages would summon the demons and priests/templars the angels.
_____________________________________________________________________
btw if anyone wants to join the team to make this game, reply in this thread i started:
http://www.thehelper.net/forums/showthread.php?p=1153357