player/spawn help

Warchild-NC

New Member
Reaction score
0
Im working on my Hero Defence map atm and trying to get the player 2 side spawns to spawn only if player 2 is playing. this is the last of a few things ive tried, and it still dont work. player 2 side keeps spawning aways. could someone tell me the correct trigger i should be using?

Code:
player2check
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Player 2 (Blue) controller) Equal to User
            Then - Actions
                Set SpawnLOC2 = (Center of D201 <gen>)
                Unit - Create 1 Spawn[SpawnInt] for Player 12 (Brown) at SpawnLOC2 facing Default building facing degrees
                Custom script:   call RemoveLocation (udg_SpawnLOC2)
                Unit - Order (Last created unit) to Patrol To (Center of d202 <gen>)
            Else - Actions
                Do nothing

Thanks for any replys

The Noob :D
 
1. There is a Player Status comparison where you can check "Is Playing".

2. Do Nothing isn't needed. It isn't doing anything anyway.
 
You should use the line called "Player Slot Status Comparison", instead of "Player Controller Comparison" ;)

The condition will look like this then :
Trigger:
  • (Player 2 (Blue) slot status) Equal to Is playing


Which makes much more sence, according to me :p
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top