PlayerGroup help

cleeezzz

The Undead Ranger.
Reaction score
268
JASS:
scope Clock initializer Init

globals
    private integer Seconds = 0
    private integer Minutes = 0
endglobals

private function Set takes nothing returns nothing
    call SetPlayerState( GetEnumPlayer(), PLAYER_STATE_RESOURCE_LUMBER, Minutes )
    call SetPlayerState( GetEnumPlayer(), PLAYER_STATE_RESOURCE_FOOD_USED, Seconds )
endfunction

private function Actions takes nothing returns nothing
    local force f = CreateForce()
    set Seconds = ( Seconds + 1 )
    if Seconds == 60 then
        set Minutes = ( Minutes + 1 )
        set Seconds = 0
    endif
    set f = bj_FORCE_ALL_PLAYERS
    call ForForce( f , function Set )
    call DestroyForce(f)
    set f = null
endfunction

//===========================================================================
private function Init takes nothing returns nothing
    local trigger trig = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( trig, 1.00 )
    call TriggerAddAction( trig, function Actions )
endfunction

endscope


i cant set f to bj_FORCE_ALL_PLAYERS? cuz its not working. whats the workaround to GetPlayersAll() (unless i have to create a player group global myself)
 
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