Player's start location leaks ??

Komaqtion

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Hi!
Well, the title says it all XD
I know that like (Center of (Region)) or (Position of (Unit)) leaks and stuff, but i haven't really understood if, for example, ((Player 1)'s start location) leaks, or if it might be like All Players, and if will make it unusable if you remove that point with: call RemoveLocation(udg_TempPoint) // TempPoint being a start location ;)
 

unknown666

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Basicly whenever your event start, your region will be created again and again which will make lots of leaks.

If you set the location where you want to make player 1 go to ie.

set TempPoint = (Center of (Region 001))

It will make temppoint the location, so it doesn't read it again

If you remove the temppoint it doesn't store anything, so it will run smooth

It won't destroy your region, just the stored data
 

Komaqtion

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Yeah, I already know all that, but what i wanted to know is if like, (Plyare's) start location) leaks ;)
 

Komaqtion

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Oh, good ;)
Just wanted to make sure :D and it's safe to remove the leak then ?
 
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