Power Word: Shield remake help

Nosticus

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Ok, So I took a ability from a map called Power word: Shield, and what it does it block a certain amount of damage, and It works on the orignal map, but not one mine, where is the triggers, what did I do wrong?

Trigger1

Create Hastable for Arcane Shild
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable
Set BN_hash2 = (Last created hashtable)

Trigger 2


Display Damage + Shield
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
GDD_Damage Less than 1.00
Then - Actions
Skip remaining actions
Else - Actions
Set GDD_damage2 = GDD_Damage
Set GDD_DAMAGE = (String(GDD_Damage))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(GDD_DamagedUnit is in BN_Shield_Group) Equal to True
Then - Actions
Unit Group - Pick every unit in BN_Shield_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Arcane Shield ) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
GDD_DamagedUnit Equal to (Picked unit)
Then - Actions
Set BN_ratio = (Load (Key shield) of (Key (Picked unit)) from BN_hash2)
Set BN_shield_health = (GDD_Damage - BN_ratio)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
BN_shield_health Less than or equal to 0.00
Then - Actions
Set BN_point = (Position of (Picked unit))
Set BN_ratio = (BN_ratio - GDD_Damage)
Set GDD_DAMAGE = Negated!
Hashtable - Save BN_ratio as (Key shield) of (Key (Picked unit)) in BN_hash2
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + GDD_Damage)
Custom script: call RemoveLocation(udg_BN_point)
Else - Actions
Set GDD_Damage = (GDD_Damage - BN_ratio)
Unit - Remove Arcane Shield buff from GDD_DamagedUnit
Set GDD_DAMAGE = (String(GDD_Damage))
Unit Group - Remove (Picked unit) from BN_Shield_Group
Hashtable - Clear all child hashtables of child (Key (Picked unit)) in BN_hash2
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(BN_Shield_Group is empty) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
Else - Actions
Else - Actions
Hashtable - Clear all child hashtables of child (Key (Picked unit)) in BN_hash2
Unit Group - Remove (Picked unit) from BN_Shield_Group
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
GDD_damage_bool Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Unit - Set life of GDD_DamagedUnit to ((Life of GDD_DamagedUnit) + GDD_damage2)
Unit - Cause GDD_DamageSource to damage GDD_DamagedUnit, dealing GDD_Damage damage of attack type Spells and damage type Normal
Trigger - Turn on (This trigger)
Else - Actions
Set GDD_damage_bool = True
Floating Text - Create floating text that reads GDD_DAMAGE above GDD_DamagedUnit with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 200.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text): Disable permanence

and Trigger 3
Arcane Shiled effect
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Arcane Shield
Actions
Set BN_ratio = (3000.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))
Hashtable - Save BN_ratio as (Key shield) of (Key (Target unit of ability being cast)) in BN_hash2
Unit Group - Add (Target unit of ability being cast) to BN_Shield_Group


If anyone can help I would greatly appreciate it :D)))
 

keychup

Active Member
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34
Give a description of the ability. How much damage do you want to block exactly?
EDIT: All i can say is that you can simply add the hardened skin ability within a spellbook and disable it for the unit who holds it. Have the value at 3000/6000/9000/12000 in their corresponding levels. You can also check whether units still have the buff, and if not, enable the spellbook, remove it then disable again.
 

Nosticus

New Member
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Give a description of the ability. How much damage do you want to block exactly?
EDIT: All i can say is that you can simply add the hardened skin ability within a spellbook and disable it for the unit who holds it. Have the value at 3000/6000/9000/12000 in their corresponding levels. You can also check whether units still have the buff, and if not, enable the spellbook, remove it then disable again.

Form a shield around thge target with 3000 health. right now its using the spell "lightning shield" as the base, and its able to be cast on targets.
 

keychup

Active Member
Reaction score
34
would it be alright if you change all heroes' attack type to spells and then you use Anti-Magic Shell with life instead?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
Could you repost the trigger inside [noparse]
Trigger:
[/noparse] tags? It's kinda hard to read now.
 

Nosticus

New Member
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would it be alright if you change all heroes' attack type to spells and then you use Anti-Magic Shell with life instead?

ROFL, no, not at all, that is no Good, I have remade all the attack types, and characters depending on weapon type use different attack types
 
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