Prevent Team Killing

But look there is a [index] after the EndTag thing.. what must i type in there? And where should i type in the color code :? I'm really bad in Variables... sorry
 
Red FFFF0000
Lime FF00FF00
Blue FF0000FF
Orange FFFFA500
Green FF008000
Purple FF800080
Pink FFC0CB
Gold FFFFD700
Aqua/Cyan FF00FFFF
Sky Blue FF87CEFA
Silver FFC0C0C0
Black FF000000
White FFFFFFFF

.....

So you do it like this (in initialization)

Set stringvar[1] = |cFFFF0000
Set stringvar[2] = ........

Until you reach the last player


Then:
stringvar[player number of (owner of (attacking unit))] + (player name of (owner of attacking unit)) + |r + blablalba
 
But look there is a [index] after the EndTag thing.. what must i type in there? And where should i type in the color code :? I'm really bad in Variables... sorry

where is there an [index] after the EndTag? i didnt put that

@Denmax, those arent the exact colors although they're close. if you want to be EXACT youd have to look them up
 
where is there an [index] after the EndTag? i didnt put that

@Denmax, those arent the exact colors although they're close. if you want to be EXACT youd have to look them up

I would have posted andrewgosu's tutorial about this (it was exact, I think, and also with percentage as well, so it helps you in the Floating Texts) but I just lost his link T_T..
 
The [index] thing is in the trigger string, when i open string 1 or 2 and chose variable EndTag it appears below and it has [index] in red
 
just leave that [index] thing blank (it would appear <no string>)..

It's just an excess on Concentrated Strings...
 
Ok i will try to do it with player 12 (the creeps) and player 1 just to see what happens I hope it will work :eek:
 
Omg I'm so retarded ... nothing happens :( I don't know where am i doing wrong :(
 
I didnt understand why not create the murgul hex caster at the point of event response atacking player.
Why create it in a region?

And dude, for more fun, please enter text message like "LOL! You ve got owned by the evil Great Murgul that hexed you by x seconds. hahaha You Loser, don't TK anymore!!!!" with your trigger.
 
I need help with the variables ... A big one :( if someone can post screen shots of proper variables i will be very thankfull
 
make sure EndTag is NOT a string variable ARRAY just a normal variable

that should solve the index problem
 
Okey that solved the Index problem but i still can't understand where to add the color codes.. The message in game still is white
 
okay you need to make a trigger that fires on map initialization that sets string variables so you have

Code:
Events
Map Initialization

Conditions

Actions
Set PlayerColor[1] = |cffff0000 (which is not the color for the player red by the way)
Set PlayerColor[2] = (blue's color tag)
Set PlayerColor[3] = (teal's color tag)
Set PlayerColor[4] = (yellow's color tag)
etc.
Set EndTag = |r

then you would do the trigger i posted earlier which is

Code:
Event
 A unit dies

Condition
 (Dying unit) is a Hero equal to true
 (Killing unit) is a Hero equal to true
 (Owner of (Killing unit)) is an enemy of (owner of (dying unit))

actions
 game - display text message to all players (PlayerColor[(player number of (owner of (dying unit)))] + player name of (owner of (dying unit)) + EndTag +  has just been killed by  + (PlayerColor[(player number of (owner of (killing unit)))] + player name of (owner of (killingunit)) + EndTag

and you're good to go
 
IT WORKED !!! OMG THANK YOU SO MUCH PRISON LOVE :):):)<3 WilliamPa you too :) :thup:
 
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