HG-Bonfire
New Member
- Reaction score
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Hey, I was wondering if there was a way to get this to work. Basically, I have a goblin hero who has a spell book as one of their abilities. The spell book contains 4 abilities, Detonate!, Place Remote Mine, Place Timed Mine, and Place Proximity Mine.
Remote Mines explode when the Detonate! button is pressed, Timed Mines explode after 10 seconds, and Proximity Mines work exactly the same as the regular Goblin Land Mine.
The problem, is that all three of these abilities are stemmed from the same original ability, so now when I try to activate any of them, they all trigger at once, and only the far right one, Proximity Mines, ends up ever triggering. What I'm wondering is if there is a way to mess with gameplay constants or the characteristics of the mines or some other crazy editor thing so that this doesn't happen, or if I have to complicate this setup I've put so carefully together using dummy units and all their ilk.
Help?
Remote Mines explode when the Detonate! button is pressed, Timed Mines explode after 10 seconds, and Proximity Mines work exactly the same as the regular Goblin Land Mine.
The problem, is that all three of these abilities are stemmed from the same original ability, so now when I try to activate any of them, they all trigger at once, and only the far right one, Proximity Mines, ends up ever triggering. What I'm wondering is if there is a way to mess with gameplay constants or the characteristics of the mines or some other crazy editor thing so that this doesn't happen, or if I have to complicate this setup I've put so carefully together using dummy units and all their ilk.
Help?