Problem with a spell

[LuDo]-CamuS

New Member
Reaction score
2
hi guys. im makin this orbiting-ball-around-the-caster spell and i dont no but when the effect finishes, if i cast the spell again, the orb wont show again.. plz someone check my triggers =(
Code:
orb begin
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Orbiting 
    Actions
        Set caster = (Casting unit)
        Unit - Create 1 orb for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 200.00 towards 0.00 degrees) facing Default building facing degrees
        Set orb = (Last created unit)
        Trigger - Turn on orb proces <gen>

Code:
orb proces
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Unit - Move orb instantly to ((Position of caster) offset by 200.00 towards ((Angle from (Position of caster) to (Position of orb)) + 3.00) degrees)
        Wait (10.00 x (Real((Level of Orbiting  for caster)))) seconds
        Unit - Kill orb
        Set orb = No unit
        Set caster = No unit
        Trigger - Turn off (This trigger)

NOTE: Orb proces is initialy off :)
please someone help ill +rep
 
those are bad triggers...

1. use starts the effect of an ability
2. you can't "kill" the dummy, I mean if he has locust and he's invulnerable, he can't be killed so it needs an expiration timer
3. both triggers are uber leaking
4. you don't need that action "set unit_variable = no unit", use rather point variables to remove the leaks + real variable to calculate the angles so the unit will rotate around the caster properly

so it will look something like this:

Code:
e: unit starts the effect of an ability
c: ability being cast equal to "your ability"
a: set caster = triggering unit
   set caster_pos = position of caster
   set angle = 0.00 (or facing of caster to make it look better rather than creating it always at the east side...)
   set offset_point = caster_pos offset by 200 towards angle degrees
   create 1 "unit" at offset_point for owner of caster...
   set unit = last created unit
   call RemoveLocation(udg_caster_pos)
   call RemoveLocation(udg_offset_point))
   turn on "the other trigger"

Code:
e: every 0.03 seconds of game time
c:
a: set angle = angle + 3 
   set caster_pos = position of caster
   set offset_point = caster_pos offset by 200 towards angle degrees
   move unit to offset_point
   call RemoveLocation(udg_caster_pos)
   call RemoveLocation(udg_offset_point))
   if then else
      if angle greater than or equal to 1000,1500... (depends on how many times you want it to rotate, 360 for 1x, 720 for 2x, 1080 for 3x...)
          turn off this trigger
          add a 0.25 seconds generic expiration timer to unit (this could look weird though... the dummy will stop rotating before it gets killed)

there are also problems with my triggers...
for example, they are non-MUI :(

I wrote this fast... not sure will it work though
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top