Problem with triggers

feelthless

New Member
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Trigger:
  • Volley 0
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Volley of Spears
    • Actions
      • Set volley_current = 0
      • Set volley_number = (6 + (2 x (Level of Volley of Spears for volley_caster)))
      • Set volley_caster = (Casting unit)
      • Set volley_point = (Target point of ability being cast)
      • Animation - Play volley_caster's attack animation
      • Animation - Change volley_caster's animation speed to 200.00% of its original speed
      • Unit - Create 1 VolleyOfArrowsDummy for (Owner of volley_caster) at ((Position of volley_caster) offset by 50.00 towards (Angle from (Position of volley_caster) to volley_point) degrees) facing Default building facing degrees
      • Set volley_dummy = (Last created unit)
      • For each (Integer A) from 1 to volley_number, do (Actions)
        • Loop - Actions
          • Set volley_current = (volley_current + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • volley_current Greater than volley_number
            • Then - Actions
              • Unit - Kill volley_dummy
              • Custom script: call RemoveLocation(udg_volley_point)
              • Custom script: call DestroyGroup(udg_volley_unitsbeingdamaged)
            • Else - Actions
              • Unit - Order volley_dummy to Attack Ground (volley_point offset by (Real((Random integer number between 1 and 222))) towards (Real((Random integer number between 1 and 359))) degrees)
              • Set volley_unitsbeingdamaged = (Units within 200.00 of volley_point matching ((((Matching unit) belongs to an enemy of (Owner of volley_caster)) Equal to True) and (((Matching unit) is alive) Equal to True)))
              • Unit Group - Pick every unit in volley_unitsbeingdamaged and do (Actions)
                • Loop - Actions
                  • Unit - Cause volley_caster to damage (Picked unit), dealing 25.00 damage of attack type Spells and damage type Normal
              • Wait 0.06 seconds


You can easily find what this trigger does
the problem is
when the volley_number attacks are made the dummy starts to attack-ground a point and never stops
any suggestions :(
 
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