WIP Project RPG Revolution

Ghostwind

o________o
Reaction score
172
5f50co.png

This is a future hosted project @ Warcraft 3 Creations.

The idea of this project is to revolutionize the generic RPG genre and take it beyond mindless, repetitive killing and leveling up, obtaining items and the occasional quest. What I plan to do is make a RPG that actually lives up to its name-- Role Playing Game.

Why do this? Well I am sick of every single RPG being a highly addictive never-ending strive to have a few more stat points than some other guy so you can button mash his face off in the arena. Sure, DND has done it before, but never on the computer. Sure, there is DND online and Neverwinter Nights, but even that's not quite enough because it's still leveling up.

My main concern is to at least make a RPG that makes sense. I don't understand why if you pick up a loaf of bread, which somehow appeared on a wolf, that you somehow can't eat it because you are not powerful to withstand the might of the holy bread. Apparently the wolf wasn't either, because he was level 40 and the item was level 45. What the hell? And take for example World of Warcraft. The other day I was playing and I killed a skeleton who was wielding an axe. He dropped a GUN. ?!@#@#?!@??? And another time, I killed some really powerful firelord guy with a huge fiery sword, and did I get the sword? No. Did I get his fire armor of death? No. I got some embers and a lousy ring of +10 intelligence or something. And since when does a ring make you smarter? I wish I had one of those. Just put it on before I go into an exam, and ace it, all because of my ring of IQ.

Anyways, now that you've read the huge block of text, here are the features I am going to add (will be updated).

ITEMS:
- Recipe system. I really like this and I'd love to see it in RPGs.
- Crafting. With the help of a master blacksmith or enchanter, you can make anything, for a price, or you can just do it yourself.
- Demonic Artifacts. This is a new concept where if you find a Demonic Artifact, it is locked in a small gemstone. If you get it unlocked and then use the item, a menu will pop up, and you can select what you want it to be. For example, for a mage, you might want to pick the spellblade option, and for a warrior, the fire blade. If you fuxx it up, you can turn it back into a stone and re-do the process.
- No leveled items-- you can use any item at any time, so long as you are strong enough to kill the monster yourself! Sure this might be "rigged" but who's counting?

ABILITIES:
- No leveled abilities. You don't learn hero abilities, hell, you don't even have a hero. You pick up spell books or pay to be taught them at the University.
- Everything original. Abilities won't be the way they are in WC3. That's all I can say now because I haven't quite figured it out yet =)

HEROES:
- Your hero is a normal unit. Or multiple units. Their stats will be held in a spell book ability, where you can check the level of each stat.
- When your hero dies, it doesn't just get resurrected like in other RPGs because that makes no sense. If you die, you become a ghost, and you have to do a quest to come back. Don't worry-- it's not THAT easy to die =)
- YOU HAVE NO ATTACK. Instead, the attacks will be using a projectile system, where they either hit the first thing they come across or you can "lock on" to a target, so you have a chance to miss but only hit that target. Whenever you pick up a weapon, your old ability gets replaced with a new ability. Melee weapons attack things in an arc in front of you, but do less damage than if you lock on and attack only 1 target. Some magic wands have special abilities, like splash damage, "burning oil", damage over time and slows.

TERRAIN:
- The terrain features ubersmexy terrain by me. Screenshots coming soon!

--More to be added later--
If you are interested in working on this project, go to this thread: http://www.hiveworkshop.com/forums/showthread.php?p=703484
If you don't want to join but just submit ideas, go ahead.
 
1

131ackout

Guest
Well..
Making a RPG would take years..
Maybe forever till you die (lol)
Anyway, I would recommend add some good terrains, such as islands, ice stuff, forests and many more.

It better be a good rpg and lag-less. :p
 

Ghostwind

o________o
Reaction score
172
I plan on spending the summer (2 months) on this project. However, if everything runs smoothly, that's all it should take.

Here is a very early WIP. The terrain is only 1/2 finished and I am just testing to see how it looks in-game.

289fuxc.jpg
 
1

131ackout

Guest
why a large one?

Use Paint to reduce its size.

Btw, It looks awesome. I wanted that bridge model, may I borrow it?
 

Dakho

()[o__o]()
Reaction score
75
I think an RPG from ghostwind/void will have at least some nice terrain: :D. Anyways, this should be interesting, if you can get it out before SCII.
 
1

131ackout

Guest
Starcraft 2 is already out. I never played it before..

If you can't find them, then I'm sure they mostly are sold. Because.. everyone want them, and whatnot.
 

Ghostwind

o________o
Reaction score
172
131ackout, it's from the Ultimate Terraining Map.

You can download it here.

I think an RPG from ghostwind/void will have at least some nice terrain: . Anyways, this should be interesting, if you can get it out before SCII.

Well... you know what they say about Blizzard release dates... WoW expansion came out 9 months after they said it would. At least, Blizzard knows that when they get a new game they can't just abort it early and release it as some shitty lump of glitch.
 

Dakho

()[o__o]()
Reaction score
75
A question about that screen, are most heroes like that, where they don't have an 'attack' and rely on 'spells' to attack? That would be pretty cool :D
 

Ghostwind

o________o
Reaction score
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They are all like that. When you pick up a weapon (using an item system, not inventory), you get a special ability to attack.

The attacks will be using a projectile system, where they either hit the first thing they come across or you can "lock on" to a target, so you have a chance to miss but only hit that target.
 

Viikuna

No Marlo no game.
Reaction score
265
Hey this looks good. I really love your terrains, so I expect this to be really good looking. What you wrote there sounds pretty much of that I would like to see in a good RPG map. Those wc3 RPG maps are not really Role Playing Games.

I hope you have a good camera system, your terrain really deserves a good camera system.

You should maybe use local quest, so its easy to check your quest objectives from quest log. In some RPGs, when you take a quest, your screen is filled with text that is telling you what to do, this is really anoying. Quest Log is much more better.

Post some screanshots, I wanna see more terrain :D
 

Ghostwind

o________o
Reaction score
172
Yeah I'm using quest log. The screen messages are reserved for the item system and save codes only.

Here are some more terrain screens =)

29eokup.jpg

2ykjtc9.jpg
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
Looks really cool! Good luck with this one Void. But, I just have the feeling I don't like the cliffs...probably no variation it looks like with the rocks I think.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Hey! Starcraft II didn't come out yet.

Anyway, impressive terraining. This is an amazing idea. We'll just have to wait and see how it goes in the end. :D
 

Viikuna

No Marlo no game.
Reaction score
265
Damn, now I have to wait next few hours and wait those screenies :D
Now sleep tonight.
 
1

131ackout

Guest
The URL you gave me that had three maps.

I downloaded them all, but appears there's no ground stuff, just water and floor only.

I meant no mountains, hills, just flat ground or river.
Why don't you export the model from your map and PM me it? :D
 

Ghostwind

o________o
Reaction score
172
All of the models are there, just not placed on the map. It's a "modder's resource", you open it in the editor and make your own stuff. All of the doodads are made for you.
 
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