Few questions. I've heard that manipulating projectiles using triggers dynamically (changing their angle, position, etc) is impossible. Is this true?
If it is how could I make a projectiles system? I've heard that creating a repeating timer would cause lag issues and generally perform very poorly compared to native projectiles. Are there any examples of projectile systems for SC2? What would I need to look out to in such systems?
If it is how could I make a projectiles system? I've heard that creating a repeating timer would cause lag issues and generally perform very poorly compared to native projectiles. Are there any examples of projectile systems for SC2? What would I need to look out to in such systems?