Quest Marker

Oninuva

You can change this now in User CP.
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221
How do I get that yellow exclamation point over a quest givers head?
 
P

Paladino177

Guest
How i revive a unit? not a hero because in final fantasy rpg game there the creator have did revive unit but the map is protected but then i played it i seed then u kill a unit i comes same unit later again. So plz say how i can revive a unit?
 
E

Earendil

Guest
To create the exclamation point, use this:

sfx exclamation point create
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of Villager (Male 2) 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Then to get rid of it when the quest (I'm assuming that's why you'd want the exclamation point) that the person has to give is activated, use this:

sfx exclamation point destroy
Events
Unit - A unit comes within 256.00 of Villager (Male 2) 0002 <gen>
Conditions
Actions
Special Effect - Destroy sfxexclamation
Quest - Display to (All players) the Hint message: Quest Giver: Here's your quest.
Wait 2.00 seconds
Quest - Create a Required quest titled (Your Title) with the description (Your Description), using icon path (Your button)
Quest - Display to (All players) the Quest Discovered message: New Main Quest: (Your Quest)



I think that should do it. And Palladino...please make your own thread to ask a question. Don't take someone else's.
 

archerion

New Member
Reaction score
1
It is a model right? the big !

you can make a skill,

base it off like the item skill that gives +1 armor or something and then make it give 0 armor.
put that model on Art-Caster and have attachment point "overhead"(on Art-Caster attachment point 1),
make the skill non hero and item, and give the skill to the Quest giver.

i think this work :D

Edit: oh and you will find the ! at "Extra"
and use triggers to remove the skill after the quest has been started or something.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Without a hassle,

Code:
Mark
    Events
    Conditions
    Actions
        Special Effect - Create a special effect attached to the overhead of (Your  unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
 
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