So I have many classes in my map.
Each class has 4 skill types.
Example
Tribesman(the starting class)
has 1 passive skill
has 1 stun skill
has 1 aoe skill
has 1 direct damage skill
When the map starts up your tribesman is spawned at your base. With no skills.
Each class has a pool of skills per each skill group.
example, if a Tribesman has 1 passive skill, and a Fighter has 1 passive skill.
The choices for that passive skill will be different for the tribesman than they would be for the fighter.
I cant think of a easy way to let the player pick the skill from a list for each slot. My original idea was to give the player 4 spellbooks, each with that "slots" spell choices. Then when they select a spell from one of the spellbooks it replaces that spellbook with that spell. But I dont know if thats possible.
My second idea was to create a npc that has 4 items for sell, when they purchase an item is pulls up a dialog for picking that skill. But that just seems like a hassle. If anyone here has any ideas, I would be eternally grateful.
Thanks.
Each class has 4 skill types.
Example
Tribesman(the starting class)
has 1 passive skill
has 1 stun skill
has 1 aoe skill
has 1 direct damage skill
When the map starts up your tribesman is spawned at your base. With no skills.
Each class has a pool of skills per each skill group.
example, if a Tribesman has 1 passive skill, and a Fighter has 1 passive skill.
The choices for that passive skill will be different for the tribesman than they would be for the fighter.
I cant think of a easy way to let the player pick the skill from a list for each slot. My original idea was to give the player 4 spellbooks, each with that "slots" spell choices. Then when they select a spell from one of the spellbooks it replaces that spellbook with that spell. But I dont know if thats possible.
My second idea was to create a npc that has 4 items for sell, when they purchase an item is pulls up a dialog for picking that skill. But that just seems like a hassle. If anyone here has any ideas, I would be eternally grateful.
Thanks.