question of proper triggers

vonahs

New Member
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Trigger:
  • Custom script: call DestroyTrigger(GetTriggeringTrigger())


how do i use this properly?
 

Happy

Well-Known Member
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71
use this line as last line of trigger just need to run once the whole game...
 

Accname

2D-Graphics enthusiast
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why do you want to use this action? i doesnt really serve any purpose but to provide a source for errors and crashes.
 

Happy

Well-Known Member
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Accname as far as i know it reduces lagg if you need a trigger to run just once and never again and remove it therefore after running once...

if its not that way tell me what it is...

i refer to emjlr3's Memory Leak / Custom Script Guide ...there its said and this guide is given everytime someone asks for a leaks guide...
 

Accname

2D-Graphics enthusiast
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1,464
this action will not reduce any lag. at least not if your computer is newer then 20 years old...

if your map really is lagging this is the last action which will save you. removing a single tree on the map most likely has a bigger impact on the performance than this.
 
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