Raiders VS Defenders.

N

Nareg

Guest
I just made this hero. He is insanely awesome. Took me 10 hours, but I havent started tooltips yet.
 
Z

Zero R.

Guest
Don't heroes Dissipate when dead, leaving a short time/none at all to use Blood Totem?

Just give it insanely high mana cost/cooldown.
 
N

Nareg

Guest
I didnt make it that way anyhow.

I made bloodwards such that you raise them from corpses nearby, up to 6, each one heals 1% of your max life per sec. and damages enemies for 1% of their max life per sec. However it will never kill a unit.

I gave him a skill called Entertainment, the necro entertains himself by animating 12 zombies from hell, zombies have ten hp and no attacks, they will be raised for the nuetral hostile team so the necro can kill them. (provides gold and corpses to use for flesh heap and bloodwards.)

Flesh Heap. The necro strings the corpses of all the units he has killed within the last 30 seconds into a giant flesh heap. The more units killed the more damage hp and armor the flesh heap will have.

Dark portal - Not gonna explain, you have to see it to believe it.

You can try the hero here....
http://ez-files.net/download2.php?a=e2af3d05&b=f8d43ef38bcacf82924c2b0e655f993c
Play on team 2 and pick the Lich .
 

2-P

I will work hard tomorrow
Reaction score
325
Spread your doodads more. They're too clustered in some places, like the flowers and the ruins in the 2nd screenshot.
And some places seem to be nearly empty, like in the 4th and the last picture.
And those icy trees and the outland plants don't fit to the tileset.
Tile variation looks good. :)
 
N

Nareg

Guest
2-P said:
Spread your doodads more. They're too clustered in some places, like the flowers and the ruins in the 2nd screenshot.
And some places seem to be nearly empty, like in the 4th and the last picture.
And those icy trees and the outland plants don't fit to the tileset.
Tile variation looks good. :)
Someone else gave me this same advice, but should I really? those empty spots are creep paths and I kinda didnt want anything confusing for players in the w ay...

Thanks for the advice though.
 

AgentPaper

From the depths, I come.
Reaction score
107
I noticed that your caved use triggers to move, do you really want that to be how it works, or can I replace them with waygates? (with appropriate model, of course)

Also, what units do you want to be in the caravan? I'm going to make it work with just 1 caravan unit first, but what should there be as far as guards/extra caravan units?
 
N

Nareg

Guest
AgentPaper said:
I noticed that your caved use triggers to move, do you really want that to be how it works, or can I replace them with waygates? (with appropriate model, of course)

Also, what units do you want to be in the caravan? I'm going to make it work with just 1 caravan unit first, but what should there be as far as guards/extra caravan units?
--------------j6-26 CaravanA CaravanA
Elite Engineers
--------------j6-16 CaravanA CaravanA

Should all be found in object editor, use the hero versions.

Btw did you try necro yet?
 

AgentPaper

From the depths, I come.
Reaction score
107
Nareg said:
--------------j6-26 CaravanA CaravanA
Elite Engineers
--------------j6-16 CaravanA CaravanA

Should all be found in object editor, use the hero versions.

Btw did you try necro yet?
no, the download didn't work. and what units did you want? that didn't help at all. And what about the caves? can I make them into waygates/move them around?
 
N

Nareg

Guest
AgentPaper said:
no, the download didn't work. and what units did you want? that didn't help at all. And what about the caves? can I make them into waygates/move them around?

Well... I dont know if we should because i want the caves to lead to diff points depending on what unit enters, team1/2 or even the caravan.

for the units.. those are them, and theyre identified in the triggers in the caravan folder... I dont want to just name them here because i have multiple units of the same idea. You would have to know which specifically.
 

AgentPaper

From the depths, I come.
Reaction score
107
Nareg said:
Well... I dont know if we should because i want the caves to lead to diff points depending on what unit enters, team1/2 or even the caravan.
eh? That sounds like it would be annoying for the players, they would just want to follow the caravan through whether following to guard or attacking, right?
 
N

Nareg

Guest
AgentPaper said:
eh? That sounds like it would be annoying for the players, they would just want to follow the caravan through whether following to guard or attacking, right?

if the players engage the caravan it stops moving anyway, if youre an ally of the caravan youll go to the same place as them, but an enemy, no.

Because of the first bit above it wouldnt annoy the enemies either.
 

AgentPaper

From the depths, I come.
Reaction score
107
Oh well, your choice. Just seems kinda annoying and unrealistic.
 
N

Nareg

Guest
AgentPaper said:
Oh well, your choice. Just seems kinda annoying and unrealistic.

Well the reason is... some of the caves lead to the bases int he corner which are suppose to be inaccessible to the enemy team....
 

AgentPaper

From the depths, I come.
Reaction score
107
Nareg said:
Well the reason is... some of the caves lead to the bases int he corner which are suppose to be inaccessible to the enemy team....
Oh, well that makes sense for them, but why have them all do that? you can have them be different...
 
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