Arena Random Arena

Xebarsis

New Member
Reaction score
7
RALogoQuestion.jpg


Combat up to 12 players with almost every default Warcraft III unit in the game! (Along with custom units.) Each time you die you respawn with a new unit; it could be something powerful or perhaps something weak. You must play well with the cards you are dealt to win!

Features:

- Over 500 different playable units!
- 56 different random events!
- 43 custom items!
- Adjustable gameplay of your choosing!

The objective is to achieve a particular number of kills before anyone else. The kills required to win are decided by the host at the beginning of the game. Each time you die you receive a new random unit or hero. For every player you kill, you receive gold, which you can spend to evolve your unit by walking to any of the 4 circles of power on the map.

Due to the immense amount of items that spawn in the arena, and the random events that occur, even players with the strongest heroes may find themselves outmatched by the underdog.

Note: This map is protected.

If you have any questions, comments, or bug reports, please email me at [email protected]. (Or you can just post here.)

Screenshots:
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Version 2.4 Changelog:
Fixed a serious glitch that would cause erratic score gains when a player used The Imploder during the double points event.
Optimized the size of the map.
Added 1 new rare random event.
Added 1 new rare item.
Fixed a bug that would cause random events to repeat twice at the same moment. (Unconfirmed)
Additional creatures can be found in the Mystery Cage.
Due to issues with lag, players can no longer infinitely summon units during WTF Mode.
All Paladin models are now utilized.
If a player gets a humiliation, the proper name of the critter will now always display.
Game modes are now chosen from a tavern containing descriptions of each mode.
The host can now repick the game options at the tavern.
Players can now change the camera angle using the commands, "-cam1, -cam2, & -cam3."
Units killed by Super Stomp should no longer respawn with a unit guaranteed to die in 5 seconds.
Male villagers can now evolve into a Tower Builder.
Players targeted by Finger of Death will now be notified.
Sapphiron's True Form is now easier to control.
Silithid's attack speed has been increased.
The Blob's mana has been reduced from 500 to 250.
The Flying Dutchman can now reload cannonballs at the cost of mana.
Poison Nova's range has been extended again.
OVER 9000!!! now has a 5% chance to activate per hit.
Monstrosity's movement speed has been increased.
Tower Builder's hit points have increased to 1500.
Mini-Infernals now have 300 hit points, increased from 200.
The Lucky Murloc can now drop any rare item.
Exploding Shot no longer deals double damage during Steroids Mode.
Rune of Mana can no longer be found while WTF Mode is activated.
All units except for the wisp now have the harvest ability.
Bosses can no longer become intoxicated from a random event.
A summoned version of Supremus can no longer be revived.
All trees with Sentinel are now removed when the game restarts.
Players targeted by Discharge will no longer have their camera adjust if the spell is casted on a summoned unit.
The Tower Builder can now repair much more quickly.
Critter Revenge no longer activates against units with Divine Shield or spell immunity.
Fixed Flood's tooltip to display the correct amount of damage.
The tag (FFA) has been added to the lobby.
The word "upgrade" has been replaced by "evolve" because it makes more sense.
Kamikazie's hotkey has been changed to, "A."
The Blob's envenomed weapon's have been replaced by envenomed tentacles.
Murloc Stalker and Skeletor no longer have a feedback graphic when attacking.

The latest version can be downloaded here:

http://world-editor-tutorials.thehelper.net/mapdownload.php?download=1042
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Tell me how a pig with 150 health can kill a flying overlord ship with 2000 health, :D

So there are normal melee units and custom ones too? Looks pretty cool, :thup:

~Hai-Bye-Vine~
 

Xebarsis

New Member
Reaction score
7
Tell me how a pig with 150 health can kill a flying overlord ship with 2000 health, :D

So there are normal melee units and custom ones too? Looks pretty cool, :thup:

~Hai-Bye-Vine~

Yep, practically all the default units and heroes combined with custom units. And yes, with the right item a pig can actually topple a 2000 hit point ship. :)
 

black.sheep

Active Member
Reaction score
24
Did you fix the abuse with devine shield with no cooldowns and no mana cost mode?
(I last played this map when it still had icy terrain)
 

Xebarsis

New Member
Reaction score
7
Did you fix the abuse with devine shield with no cooldowns and no mana cost mode?
(I lasted played this map when it still had icy terrain)

I actually don't consider this an abuse because during WTF mode you can either stunlock the paladin right when his shield wears off, or use a Skull of Doom on him, and also there's a chance he could get imploded. Paladins aren't too harmful compared to some other units during WTF anyway, due to their lack of offensive abilities and mediocre attack damage.

Could be worse, in older versions some units had permanent reincarnation during that mode! :D
 

wc3shady

You can change this now in User CP.
Reaction score
40
I'd appreciate any feedback on my map.

I know that.

It looks pretty good quality, but honestly I'd be surprised if it actually balances well. However, it does look fun. I will try it out later.
 

Zack1996

Working on a Map
Reaction score
68
Its awesome XD
I love the items, really cool. They kinda kill the point of units though :S
Maybe make a super unit that's immune to all items and everything else XD The Super Unit. Call it whatever you like, maybe named after an awesome person or just 1337 :)
Its really awesome. Once again, I love it :D
Keep up the awesome work and maybe add more upgrades :D
 

Xebarsis

New Member
Reaction score
7
It looks pretty good quality, but honestly I'd be surprised if it actually balances well. However, it does look fun. I will try it out later.

I personally think it's balanced because the items and random events put the really strong units in check, hopefully you'll think so too. :)

Its awesome XD
I love the items, really cool. They kinda kill the point of units though :S
Maybe make a super unit that's immune to all items and everything else XD The Super Unit. Call it whatever you like, maybe named after an awesome person or just 1337 :)

Perhaps you should play again; that unit already exists! But he's so overpowered that you're only allowed to have him for 30 seconds. There's a ton of different units in the game, so maybe no one spawned as him when you played.

Its really awesome. Once again, I love it :D
Keep up the awesome work and maybe add more upgrades :D

Thanks!
 
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