Flare
Stops copies me!
- Reaction score
- 662
This is my first spellpack submission to the forums, just a collection of random ideas that I decided to create. Hope you like 'em. Feedback/suggestions/bug-reports greatly appreciated.
GUI/JASS: GUI
MUI: No
MPI: No (possibly in future if I can figure it out properly)
WE/WEU: WEU
Leaks: To the best of my knowledge, no. There might be one or two that I overlooked but I have put alot of work into making the spells leak-free where possible.
Now for the spells:
Power Wave: Creates a cone of light in front of the caster, annihilating anything in its path (levels don't give additional bonuses)
http://img100.imageshack.us/img100/2168/uploading6xg5.png
Phoenix Wrath: Summons a ring of phoenixes which circle the casting hero, damaging enemies who come too close (levels don't give additional bonuses)
http://img98.imageshack.us/img98/337/uploading9yw9.png
Black Hole: Creates a black hole at a point which sucks nearby units towards it. When the black hole explodes, it deals random damage (Levels will increase the damage by 100-200)
http://img132.imageshack.us/img132/5408/uploading7wi2.png
http://img151.imageshack.us/img151/6904/uploading8hu3.png
Tidal Rush: Creates a water elemental at the target point, who launches torrents of water in an area around itself (levels don't increase the effect of this ability)
http://img151.imageshack.us/img151/3087/uploading5rg4.png
Blade Rage: The hero starts spinning towards the point, whirling his blade. Any units who come too close to the hero will be grabbed and pulled along with the hero until he stops.
http://img134.imageshack.us/img134/342/uploading4hq4.png
Shadow Bolt: Fires a bouncing bolt of darkness at a target unit, which will rebound to a nearby unit, dealing random damage
(levels affect this spell bounces 5(level) times)
(does 50X level + 0 to 40 damage (50-90/100-140/150-190)
http://img132.imageshack.us/img132/2938/uploading2fy1.png
Dance of Death: The hero splits into 5 Blademasters, all of which start spinning around at high speed (bladestorm) around the casting hero.
http://img145.imageshack.us/img145/8814/uploading3zz8.png
Here's a little diagram of Dance of Death
X-X-O-X-X
X=Dummy unit
O=Casting unit
Dummy units will revolve around the hero in that formation for the duration of the spell.
Crescent Wind: The hero slashes the target with her crescent blade, knocking it backwards, then starts a combo attack, throwing the target around at random.
http://img90.imageshack.us/img90/6676/uploading1or8.png
Also, I set Advanced triggers, spells, items and upgrades in the WEU enhancer if that makes any major difference.
GUI/JASS: GUI
MUI: No
MPI: No (possibly in future if I can figure it out properly)
WE/WEU: WEU
Leaks: To the best of my knowledge, no. There might be one or two that I overlooked but I have put alot of work into making the spells leak-free where possible.
Now for the spells:
Power Wave: Creates a cone of light in front of the caster, annihilating anything in its path (levels don't give additional bonuses)
http://img100.imageshack.us/img100/2168/uploading6xg5.png
Phoenix Wrath: Summons a ring of phoenixes which circle the casting hero, damaging enemies who come too close (levels don't give additional bonuses)
http://img98.imageshack.us/img98/337/uploading9yw9.png
Black Hole: Creates a black hole at a point which sucks nearby units towards it. When the black hole explodes, it deals random damage (Levels will increase the damage by 100-200)
http://img132.imageshack.us/img132/5408/uploading7wi2.png
http://img151.imageshack.us/img151/6904/uploading8hu3.png
Tidal Rush: Creates a water elemental at the target point, who launches torrents of water in an area around itself (levels don't increase the effect of this ability)
http://img151.imageshack.us/img151/3087/uploading5rg4.png
Blade Rage: The hero starts spinning towards the point, whirling his blade. Any units who come too close to the hero will be grabbed and pulled along with the hero until he stops.
http://img134.imageshack.us/img134/342/uploading4hq4.png
Shadow Bolt: Fires a bouncing bolt of darkness at a target unit, which will rebound to a nearby unit, dealing random damage
(levels affect this spell bounces 5(level) times)
(does 50X level + 0 to 40 damage (50-90/100-140/150-190)
http://img132.imageshack.us/img132/2938/uploading2fy1.png
Dance of Death: The hero splits into 5 Blademasters, all of which start spinning around at high speed (bladestorm) around the casting hero.
http://img145.imageshack.us/img145/8814/uploading3zz8.png
Here's a little diagram of Dance of Death
X-X-O-X-X
X=Dummy unit
O=Casting unit
Dummy units will revolve around the hero in that formation for the duration of the spell.
Crescent Wind: The hero slashes the target with her crescent blade, knocking it backwards, then starts a combo attack, throwing the target around at random.
http://img90.imageshack.us/img90/6676/uploading1or8.png
Also, I set Advanced triggers, spells, items and upgrades in the WEU enhancer if that makes any major difference.