Reflect Buff

ic3_water

Member
Reaction score
0
I got some bug.
- When unit begins casting an ability , create 2 dummy unit . One use item cast magic spell on target unit , one cast magic to casting unit. But some time , target take damage or effect before dummy unit cast spell shield . Help me plz :(

Code:
Reflect
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Random integer number between 1 and 100) Less than or equal to 99
        (Unit-type of (Casting unit)) Not equal to Block Dummy
    Actions
        Set MirrorCaster = (Casting unit)
        Set TargetMirror = (Target unit of ability being cast)
        Set TargetMirrorLoc = (Position of (Target unit of ability being cast))
        Unit - Create 1 Block Dummy for (Owner of TargetMirror) at (Position of TargetMirror) facing Default building facing degrees
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Entangling Roots
            Then - Actions
                Unit - Add Entangling Roots to (Last created unit)
                Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Casting unit)
                Unit - Set level of Entangling Roots for (Last created unit) to (Level of Entangling Roots for (Casting unit))
                Trigger - Run Counter Spell <gen> (ignoring conditions)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Frost Nova1 
            Then - Actions
                Unit - Add Frost Nova1  to (Last created unit)
                Unit - Set level of Frost Nova1  for (Last created unit) to (Level of Frost Nova1  for (Casting unit))
                Unit - Order (Last created unit) to Undead Lich - Frost Nova (Casting unit)
                Trigger - Run Counter Spell <gen> (ignoring conditions)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Storm Bolt
            Then - Actions
                Unit - Add Storm Bolt to (Last created unit)
                Unit - Set level of Storm Bolt for (Last created unit) to (Level of Storm Bolt for (Casting unit))
                Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Casting unit)
                Trigger - Run Counter Spell <gen> (ignoring conditions)
            Else - Actions
        Set MirrorCaster = No unit
        Set TargetMirror = No unit
Code:
Counter Spell
    Events
    Conditions
    Actions
        Unit - Create 1 Block Spell Dummy for (Owner of TargetMirror) at (Position of TargetMirror) facing Default building facing degrees
        Hero - Create BlockMagic and give it to (Last created unit)
        Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type BlockMagic) on (Position of TargetMirror)
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Custom script:   call RemoveLocation (udg_TargetMirrorLoc)
 

Kazuga

Let the game begin...
Reaction score
110
Use "Starts the effect on an ability" instead. "Begins" triggers before the spell is cast and can bug up with cooldowns and mana costs.
 

ic3_water

Member
Reaction score
0
Use "Starts the effect on an ability" instead. "Begins" triggers before the spell is cast and can bug up with cooldowns and mana costs.

Im trying all envent(begin cast , begin effect , channel) to fix thís bug but dont work.
 
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