Pettunia
New Member
- Reaction score
- 1
HI.
Is there any way, just any way, to remove that Patrol command, in which almost all units have?
Is there any way, just any way, to remove that Patrol command, in which almost all units have?
call UnitRemoveAbility(GetTriggerUnit(),039;????039;) //put the Patrol raw code where ???? is.
'Apat' ?Or, you could try some JASS.
JASS:call UnitRemoveAbility(GetTriggerUnit(),039;????039;) //put the Patrol raw code where ???? is.
All you need is the raw code for patrol. It exists, I just don't know where. I know move is 'Amov', but I have no idea what patrol is.
'Apat' ?
Hmm, I need a line of JASS here... UnitAbilityRemove, right? I guess so...
JASS:call UnitAbilityRemove(GetTriggerUnit(),039;Alol039;)
Looks good, time to save.
...
!i!BOOOOOOM!i!
...
Actually that would save perfectly well. Even without newgen.
I'm not sure about what it would in-game though.
Oh noes -.-"No, mine wouldn't save at all. Look closer. If you can't see it, read the hidden text below.
I used UnitAbilityRemove, not UnitRemoveAbility. If you highlighted this without checking first, you are officially a lazy bum.