Request your GUI spells here!

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Steamsteam

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its ok if u dont make it so the hero is un-resurectable ;) the rest is just peachy!

edit: does each post have a limit of 15 attachments or does the entire thread? cuz if its posts then the ppl who posted after Glenphir should attach the files too :D
 

Moridin

Snow Leopard
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^ It's each post. I thought of having that too, but some of the posts after Glenphir's first post are basically requests which are linked to by the first post....so I find it would be odd if they link the maps.
 

Ayanami

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About the Razor's Plasm Field, I think i got the same problem like what INCENERATE said.

THE spell works at the 1st cast, thn after the 1st cast, the Plasm Field left its lightning graphic on a spot.
**Glen: U said we have to change the variables?

___________________________________________________
Epicenter created by N(0.0)b
** Can you refix the spell and the triggers?
I found something is not right.

=================================================
**Hero[Maliken] spell:
No bugs or something detected?

I already answered this problem in the previous post. Set your array variables to 100. Automatically generated variables have an default array of 1. So you'll need to change that.
 

icepig01

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I already answered this problem in the previous post. Set your array variables to 100. Automatically generated variables have an default array of 1. So you'll need to change that.

Okay, i have did what you told.
When ingame, i found something is not right about the plasm field.
::the circles of the Plasm field is too big than the original Plasm Field.
:::The damage are vry gay.(vry high damage, the dmg about 4k dmg[include expand and contraction])


How to solve this? How can i make the Plasm Field move in normal length of circle like the Plasm Field in DotA?
 

Ayanami

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Okay, i have did what you told.
When ingame, i found something is not right about the plasm field.
::the circles of the Plasm field is too big than the original Plasm Field.
:::The damage are vry gay.(vry high damage, the dmg about 4k dmg[include expand and contraction])


How to solve this? How can i make the Plasm Field move in normal length of circle like the Plasm Field in DotA?

It is around the AoE of DoTA's one. And the damage was not uber in my test map.
 

Ayanami

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This may ont be for me to say, but You must almost have played the hon hero maliken to know how he works.
first of:
Sword of the Damned:
its actually working as Beastmasters (rexxar in dota) thorw axe skill, after you throw it in a dirrection and travel around 900 wc3 meters away, it returns to the caster. so you could se it as beastmasters throw AND pucks illusion orb.

Also his ulti, Possession (the requester may not want it as it is in hon, but just so you know)
All units within range of something as 250 lose control over their unit and start running around were they standed

also Sword of the Damned have a neutral mode when he got ether effect 1 nor effect 2 on this sword

ps would like to take "avalya, Tempest" request if someone doesnt mind

Well, I had no idea it worked that way. He didn't specify enough then.

@ Hildagarn
I edited your Craze a bit. No need to set the learned hero as a variable. Just give a condition if the level of the skill is greater than 0.
 

Weep

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Mechanical Cage

Traps a unit in a mechanical cage. The unit cannot move, take damage, cast spells, or deal damage in this state. The unit is also invulnerable. Can be cast on enemies and allies. (including self)
This doesn't need to be triggered...you can do this with Cyclone (it won't make the unit spin around in the air if you change the buff's art - the spinning is specific to the model).
 

Avaleirra

Is back. Probably.
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This doesn't need to be triggered...you can do this with Cyclone (it won't make the unit spin around in the air if you change the buff's art - the spinning is specific to the model).

oh wow, I totally fogot about cyclone :p.

I would appreciate if someone created Jet Pack for me.

Here another explanation

It's pretty much leap from Dota (when you cast it you jump towards a spot) just only you can target the spot you want to jump to). When you cast it, an explosion (sorta, think of paladins consecration from wow) units around you get stunned. And then you land in your location.
 

Ayanami

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oh wow, I totally fogot about cyclone :p.

I would appreciate if someone created Jet Pack for me.

Here another explanation

It's pretty much leap from Dota (when you cast it you jump towards a spot) just only you can target the spot you want to jump to). When you cast it, an explosion (sorta, think of paladins consecration from wow) units around you get stunned. And then you land in your location.

The explosion is caused in the departure or arrival area?
 

Crusher

You can change this now in User CP.
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Thanks Glenphir. Since I already repped you, I'll rep you later.

:O
 

icepig01

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Glen! !
I got problem after copy the Maliken's spells into my map.
--after i had copy all the spells into my map, i save it. Then, suddenly it show me 2330 script error.

-How to solve this?
 

Ryuu

I am back with Chocolate (:
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Yo!
Please help to me do do this spell I have been working on for weeks:

What's it is supposed to do, is, once the spell is casted, the caster will rise to 500 flying height, where it will then create a unit. The unit and the caster will then come down together, but the unit will move towards the target while it is coming down.

The unit has a custom model, which I will implement myself, so just select any unit you want to.

After the unit touches the target, the target will be frozen for 4 seconds and will have the "Frost Nova" effect.

So basically, these are the stages:
- Caster rises up -> Caster creates unit -> Caster floats straight down + Unit floats down towards target enemy -> When caster reaches ground, the unit reaches the ground thereby "crashing" into the enemy target -> Freezes enemy target for 4 seconds

I would like it in MUI :)
Thanks much!

Btw, call this "Frozen Dragon".
 

Moridin

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Hey. Finished(ish) Jetpack...but there are a few bugs that someone else could look at.

Firstly, credit to the two other spells to NoobImbaPro even though he seems to have forgotten to give good tooltips.
Secondly, the jump mechanic I've used is taken from Paladon's Jump from theHive.

I've edited the original jump to give nice fiery effects at the feet of the caster when jumping instead of this odd halo-ey effect.

The bugs:
1) I've set up triggers such that a dummy is created and stuns all nearby units using a custom storm bolt. For some reason it doesn't work and I have no idea why.

2) The special effects of the initial explosion seem to not work even when included in the effects-caster section in the object editor.

Thanks to anyone who takes a peek. Jump (Jet Pack) is MUI and leakless.

View attachment [Spell Request]Jet Pack, HiddenBomb, Mechanical Cage - Avaleirra.w3x
 

Ayanami

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Glen! !
I got problem after copy the Maliken's spells into my map.
--after i had copy all the spells into my map, i save it. Then, suddenly it show me 2330 script error.

-How to solve this?

I had no such errors 0.o Maybe it's the version?

EDIT
@ Moridin
I suggest you use cyclone for Mechanical Cage. As fr Hidden Bomb, I believe it's a unit targeted spell.
 

Murre

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I'd like to request the hero "Pandamonium" from HoN, it'd be awesome if you could do it! :D Ofc, I'm not expecting it to go fast, so do it in your pace. I'll put whoever makes it in the credits of my map. And:
I'd like it to be:
GUI (obviously)
Look as good as possible with pandaren brewmaster



Short explanation of each spell:

Flurry: The panda jumps forward with his stick and hit the enemies, they get pushed backwards aswell (just use the regular attack animation)

Flick: The panda jumps towards an enemy, when he reach the enemy, he throws them behind himself. (would be awesome if a stun could come along :))

Cannon Ball (rename to Panda Bomb or smthing like that): Target an area with the panda and he will jump towards it (no need to change any animation, just the usual flying or w/e animation) and stun the enemies + deal dmg.

Face Smash: Stuns the enemy and deals dmg each sec for 4 seconds.

I understand if this is too hard to make, if it is... then tell me. If just like one/two/three of these are possible to be made, make only those please. And I'll ignore the last one :p

As a second request (if you want to, you may make this the first :p) I'd like to request a spell like Magnus' (from DotA) pull spell, the ulti... I think it's called polarity shift. ^^
Help appreciated! :D
/Murre
 

NoobImbaPro

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To take less time Glenphir and others, for the cannon ball you can check my "Voodoo Troll" spellpack, it is the first spell and modify it.
 
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