Trigger:
- revival
- Events
- Unit - A unit Dies
- Conditions
- Actions
- 'IF'-Bedingungen
- ((Triggering unit) is Ein Held) Gleich True
- (Owner of (Triggering unit)) Current Wood more than / equal to 1
- 'THEN'-Actions
- Add -1 to (Owner of (Triggering unit)) current wood
- Instantly revive (triggering unit)
- 'Else'-Actions
- (whatever you want)
this?
p.s. its freehand^^