jonadrian619
-___-
- Reaction score
- 242
Hi!
Yes, I'm going to design, soon, a unique AoS map based on the anime Rurouni Kenshin. This sounds cool. The main reason is that there has been no existing map based on Rurouni Kenshin, just a simple RPG in EpicWar, I saw one kind. But it is an AoS that I'm going to create.
For now, I will only work on the plans for this map. There needs to be more time for my other maps, studies, and future episodes of Rurouni Kenshin, before I embark on this difficult quest for the great game.
Okay folks, this is gonna be a bit weird but in the end this AoS will make it. Grab some potato chips and a soda, go home, browse the web and go read this page..
Map Concepts (these will definitely change without prior notice)
Recently, I was messing up with Yahoo's search tool, and afterwards I have stumbled upon a web page in Mindflare.com about a set of unique but almost unused and unconventional ideas for an AoS map. It turned out that these ideas were indeed the most compatible for my map. I don't have better ideas for a 'unique' AoS map.
Here is the document in the site, written by Antistone. (Please Read this).
Excerpt from the page...
In short, the typical AoS is basically just a glorified hero team arena.
I believe this is right. Like the author, I also like maps with a lot of strategic depth (that's why I really like RTS games), alas, the kind of map that most conventional Wc3 players loathe to this day, especially to my fellow pinoys.
But I'm not going to use all of the ideas, nor use all the details of one idea from that page, 'cause I don't like some of them, and some of the details, that's when the plan's configuration starts.
Along with that, other concepts of the map of course:
-- Emphasis is more on territorial control, strategic assaults and battles between small armies.
-- The map (or the first official release) will incorporate 14 characters, 7 on each team. One team will include the protagonists in the anime (e.g. Kenshin) while the other team will include the antagonists in the anime (e.g. Shishio).
-- Custom models for each character. Low-poly and skin quality decent enough, to save map size. I will be looking for a modeler who can make models, or at least, modify existing Wc3 models and turn them into Rurouni Kenshin figures.
-- A variety of items and recipes. They are not actually items but are Runes which work like items. The only 'real' items in the game are the Armor and Potions/Charged items since all characters possess a real weapon (it depends whether I'll work with a modeller or not) and the Runes are like weapons that possess powerful attributes.
-- Shrines (like in Diablo) that give temporary effects or bonuses to any Hero that comes near.
-- These make up the tip of the iceberg that is very large, meaning there are more stuff that I'll have to think about and reconsider. Map Name is still pending of course.
Now that you've eaten all of your potato chips and drank all the soda, I guess it's time to go our separate ways. I will make the map, but I'll expect setbacks and all the problem stuff experienced in map-making. I'm always ready.
Now your turn, before you leave, have you found this idea an interesting one or just piece of trash?
Thanks for reading!
~jonadrian619
Yes, I'm going to design, soon, a unique AoS map based on the anime Rurouni Kenshin. This sounds cool. The main reason is that there has been no existing map based on Rurouni Kenshin, just a simple RPG in EpicWar, I saw one kind. But it is an AoS that I'm going to create.
For now, I will only work on the plans for this map. There needs to be more time for my other maps, studies, and future episodes of Rurouni Kenshin, before I embark on this difficult quest for the great game.
Okay folks, this is gonna be a bit weird but in the end this AoS will make it. Grab some potato chips and a soda, go home, browse the web and go read this page..
Map Concepts (these will definitely change without prior notice)
Recently, I was messing up with Yahoo's search tool, and afterwards I have stumbled upon a web page in Mindflare.com about a set of unique but almost unused and unconventional ideas for an AoS map. It turned out that these ideas were indeed the most compatible for my map. I don't have better ideas for a 'unique' AoS map.
Here is the document in the site, written by Antistone. (Please Read this).
Excerpt from the page...
In short, the typical AoS is basically just a glorified hero team arena.
I believe this is right. Like the author, I also like maps with a lot of strategic depth (that's why I really like RTS games), alas, the kind of map that most conventional Wc3 players loathe to this day, especially to my fellow pinoys.
But I'm not going to use all of the ideas, nor use all the details of one idea from that page, 'cause I don't like some of them, and some of the details, that's when the plan's configuration starts.
Along with that, other concepts of the map of course:
-- Emphasis is more on territorial control, strategic assaults and battles between small armies.
-- The map (or the first official release) will incorporate 14 characters, 7 on each team. One team will include the protagonists in the anime (e.g. Kenshin) while the other team will include the antagonists in the anime (e.g. Shishio).
-- Custom models for each character. Low-poly and skin quality decent enough, to save map size. I will be looking for a modeler who can make models, or at least, modify existing Wc3 models and turn them into Rurouni Kenshin figures.
-- A variety of items and recipes. They are not actually items but are Runes which work like items. The only 'real' items in the game are the Armor and Potions/Charged items since all characters possess a real weapon (it depends whether I'll work with a modeller or not) and the Runes are like weapons that possess powerful attributes.
-- Shrines (like in Diablo) that give temporary effects or bonuses to any Hero that comes near.
-- These make up the tip of the iceberg that is very large, meaning there are more stuff that I'll have to think about and reconsider. Map Name is still pending of course.
Now that you've eaten all of your potato chips and drank all the soda, I guess it's time to go our separate ways. I will make the map, but I'll expect setbacks and all the problem stuff experienced in map-making. I'm always ready.
Now your turn, before you leave, have you found this idea an interesting one or just piece of trash?
Thanks for reading!
~jonadrian619