Save/Load Code

Discussion in 'Tutorial Repository' started by Effane, Aug 4, 2006.

  1. Kharyus

    Kharyus Guest

    Ratings:
    +0 / 0 / -0
    it worked for me only when i made commands to choose hero with his name, example:
    Code:
    EVENTS: player 1 (red) types a chat message containing -yourhero as an exact match
    player 2 (blue) types a chat message containing -yourhero as an exact match
    player 3...
    
    
    CONDITIONS: SaveLoadHasLoaded[((player number of (triggering player)))] equal to False
    
    ACTIONS:Set SaveLoadHasLoaded[((player number of (triggering player)))] = True
    Unit - Create 1 SaveLoadHeroesStored[Your hero number here] for (triggering player) at (center of Region Here<gen>) facing default building facing degrees 
    Set SaveLoadPlayerHeroSingle[(player number of (triggering player))] = (Last Created Unit)
    [COLOR="Red"]or[/COLOR]
    Set SaveLoadHasLoaded[((player number of (triggering player)))] = True
    Unit - Create 1 Type of your unit for (triggering player) at (center of Region Here<gen>) facing default building facing degrees
    Set SaveLoadPlayerHeroSingle[(player number of (triggering player))] = (Last Created Unit)
    may you have noticed that this is the trigger Random from tutorial map with some changes.

    False F.A.Q XD:
    Q: How the players will know the command?, retard ¬¬
    A: Put a quest with the heroes and say at X time elapsed a message with something like: Free Icecream to who click F9 :D

    hope i have helped someone :D
    Sorry my poor english, i'm braziliam :p
     
  2. -RedBallz-

    -RedBallz- New Member

    Ratings:
    +0 / 0 / -0
    Reply



    Oo were can i get the map? I dunno where xD tell me please . Thanks
     
  3. TriggerHappy

    TriggerHappy ...

    Ratings:
    +341 / 0 / -0
  4. Wolf_Soldier

    Wolf_Soldier New Member

    Ratings:
    +0 / 0 / -0
    Well done Effane

    i give you credit for making such a tutorial, but i really must ask how long have you been using Warcraft Editor, to gain such an understanding about such complexities built in to making such vast coding schemes?

    I respect all those games who have load and save features, even if they don't fully work.
    :thup:
    I have a question a bit off topic but which uses more having many simple triggers, leak fixed of course, or having a huge coding master work, both to run the same thing?
     
  5. Chaos_Knight

    Chaos_Knight New Member

    Ratings:
    +39 / 0 / -0
    I've used it on a Map(ruthless souls orpg), and it was real good! THX for creating a system!
     
  6. FizzeyDizzey

    FizzeyDizzey New Member

    Ratings:
    +0 / 0 / -0
    umm well it says i get this compile error when i click test map

    Line 540: Expected a name

    here is line 540...

    call UnitAddItemByIdSwapped( udg_SaveLoadItemsStored[SaveLoadMultiple], udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())] )

    Thanks for this tut though

    EDIT: nvm fixed it
     
  7. pirataliro

    pirataliro New Member

    Ratings:
    +0 / 0 / -0
    Hi! :) Looks to save and run the load too! else has a problem when I load does not load my hero! : (Speaks in so that the load was to sussesso - '! Handcuff can answer me please!


    Thank you!
     

Share This Page