Save/Load Inventory? Unit to 4 only

gwcadu942

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Trigger:
  • SaveLoad Initialization Hero
    • SaveLoad Initialization Hero
      • Events
        • Map initialization
      • Conditions
      • Actions
        • -------- Inventory Player 1 --------
        • Set SaveLoad_Inventory_Player1[1] = Inventory 0029 <gen>
        • Set SaveLoad_Inventory_Player1[2] = Inventory 0032 <gen>
        • Set SaveLoad_Inventory_Player1[3] = Inventory 0030 <gen>
        • Set SaveLoad_Inventory_Player1[4] = Inventory 0031 <gen>
        • -------- Inventory Player 2 --------
        • Set SaveLoad_Inventory_Player2[1] = Inventory 0033 <gen>
        • Set SaveLoad_Inventory_Player2[2] = Inventory 0036 <gen>
        • Set SaveLoad_Inventory_Player2[3] = Inventory 0034 <gen>
        • Set SaveLoad_Inventory_Player2[4] = Inventory 0035 <gen>
        • -------- List of Heroes --------
        • Set SaveLoad_Heroes[1] = Paladin
        • Set SaveLoad_Heroes[2] = Priest
        • Set SaveLoad_Heroes[3] = Hunter
        • Set SaveLoad_Heroes[4] = Mage
        • Set SaveLoad_Heroes[5] = Rogue
        • Set SaveLoad_Heroes[6] = Warrior
        • Set SaveLoad_Heroes[7] = Druid
        • Set SaveLoad_Heroes[8] = Warlock
        • -------- Number of Heroes --------
        • Set SaveLoad_Heroes_LastIndex = 4
        • -------- These three lines may be changed if needed --------
        • Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
        • Set SaveLoad_CaseSensitive = False
        • Set SaveLoad_UsePlayername = True
        • -------- Required: false --------
        • Set SaveLoad_Initialized = False
        • -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
        • Set Save[1] = 0
        • Set SaveCount = 1
        • Set Validate = False
        • Set SaveLoad_Compress[1] = 0
        • Set SaveLoad_Uncompress[1] = 0


Trigger:
  • Save Inventory Player 1
    • Events
      • Player - Player 1 (Red) types a chat message containing -save2 as An exact match
      • Player - Player 2 (Blue) types a chat message containing -save as An exact match
      • Player - Player 3 (Teal) types a chat message containing -save as An exact match
      • Player - Player 4 (Purple) types a chat message containing -save as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -save as An exact match
      • Player - Player 6 (Orange) types a chat message containing -save as An exact match
      • Player - Player 7 (Green) types a chat message containing -save as An exact match
      • Player - Player 8 (Pink) types a chat message containing -save as An exact match
    • Conditions
    • Actions
      • Wait 1.00 seconds
      • Set SaveCount = 6
      • Unit Group - Pick every unit in (Units of type (Unit-type of SaveLoad_Inventory_Player1[1])) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
      • Unit Group - Pick every unit in (Units of type (Unit-type of SaveLoad_Inventory_Player1[2])) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
      • Unit Group - Pick every unit in (Units of type (Unit-type of SaveLoad_Inventory_Player1[3])) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
      • Unit Group - Pick every unit in (Units of type (Unit-type of SaveLoad_Inventory_Player1[4])) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
      • -------- Turn values into code --------
      • Custom script: set udg_Code = SaveLoad_Encode()
      • -------- Show code to player --------
      • Quest - Display to (Player group((Triggering player))) the Secret message: [Inventory] Your co...
      • Game - Display to (Player group((Triggering player))) for 300.00 seconds the text: Code


Trigger:
  • Load Inventory Player 1
    • Events
      • Player - Player 1 (Red) types a chat message containing -load2 as A substring
    • Conditions
      • (Substring((Entered chat string), 1, 7)) Equal to (Matched chat string)
      • (Length of (Entered chat string)) Greater than 7
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- Try to decode what was typed --------
      • Set Code = (Substring((Entered chat string), 8, (Length of (Entered chat string))))
      • Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Validate Equal to False
        • Then - Actions
          • -------- Invalid code --------
          • Trigger - Turn on (This trigger)
          • Skip remaining actions
        • Else - Actions
      • -------- It worked, let's do something with it --------
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Hero - Drop the item from slot 6 of SaveLoad_Inventory_Player1[(Integer A)]
          • Item - Remove (Last dropped item)
      • Set SaveCount = 6
      • For each (Integer A) from 1 to Save[SaveCount], do (Actions)
        • Loop - Actions
          • Set SaveCount = (SaveCount + 1)
          • Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
          • Hero - Create TempItemType and give it to SaveLoad_Inventory_Player1[1]
          • Set SaveCount = (SaveCount + 1)
          • Item - Set charges remaining in (Last created item) to Save[SaveCount]


Please help me! :D

Im are noob =/
 

Tru_Power22

You can change this now in User CP.
Reaction score
144
That was a half hour bump... I even responded say what people need. More description.
 

Joccaren

You can change this now in User CP.
Reaction score
54
1. Stop bumping every 5 minutes, its against forum rules.
2. Exactly what isn't working? Are you not given a code, is the code not working, is only part of the code not working?
 
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