senders

hio77

New Member
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1
help me (making a td map)

hi,

i have a building that can be upgradered and i what to have things sent in based off the building type and how meny there are in a certan region(im sure thats an easyer way) :)

thanks all
 

TheCrystal

New Member
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36
I have no idea what you're talking about.
Most people here speak English, 75% understand slang English.
That, I don't know what that is.
If you're going to ask a question, reread what you said, edit mistakes.
To me, the title alone tells me you're either making an AoS type map or TD.
 

hio77

New Member
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1
sry lol wasnt quite thinging straight when i rote it
what i what to konw is how to tigger my map so i can have a building that dosnt do anything itself but is more like a place holder and then every 10 seconds it will count the building and send the runners in acording to that but it gets upgraded i was thinking about and i do have a easy way to do it but i would prefer to use a varibled trigger or somtink like that so there isnt alot of tiggers all trying at the same time lol

latter on i what to be able to have my main base(were thay sporn at) to have a comand to send in a few extra guys per round but thats another thing

thanks all

o btw as 4 the title i gave up on trying to think of one when i made the topic :)
 

TheCrystal

New Member
Reaction score
36
I understand it a little better.

In a way, it's like a AoS (right?)
You need to have a periodic trigger that makes and checks the building.
You make a region over the building, name it like 'Spawn Building Lane3' or whatever, it doesn't matter.

Since your English skills aren't C+ quality, remember to organize your triggers and start from the basics up. Don't go doing EVERY SINGLE THING on a trigger, leave room for addons etc and later (if you finish the map) you add it.
So, you want to make sure it spawns stuff if it's alive, so it should be similiar to hise.

Code:
Spawn
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Peasant 0021 <gen> is alive) Equal to True
            Then - Actions
                Unit - Create 2 Footman for Player 1 (Red) at (Center of Spawn Zone <gen>) facing (Position of (Triggering unit))
            Else - Actions
 

hio77

New Member
Reaction score
1
I understand it a little better.

In a way, it's like a AoS (right?)
You need to have a periodic trigger that makes and checks the building.
You make a region over the building, name it like 'Spawn Building Lane3' or whatever, it doesn't matter.

Since your English skills aren't C+ quality, remember to organize your triggers and start from the basics up. Don't go doing EVERY SINGLE THING on a trigger, leave room for addons etc and later (if you finish the map) you add it.
So, you want to make sure it spawns stuff if it's alive, so it should be similiar to hise.

Code:
Spawn
    Events
        Time - Every 10.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Peasant 0021 <gen> is alive) Equal to True
            Then - Actions
                Unit - Create 2 Footman for Player 1 (Red) at (Center of Spawn Zone <gen>) facing (Position of (Triggering unit))
            Else - Actions


lol thanks i hope it will work havnt tryed it yet and i do have good english aswell i just am usaly checking this in a hurry and dont speed much time to check what i rote :D

btw i dont know what an AoS but lokking at the trigger i think thats what i would need

thanks
 
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