Shadowstep

3plX

New Member
Reaction score
3
Hi
I want to request a spell

Shadowstep
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
Code:
Untitled Trigger 001
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Shadowstep
    Actions
        Set TempPoint = ((Position of (Target unit of ability being cast)) offset by -32.00 towards (Facing of (Target unit of ability being cast)) degrees)
        Unit - Move (Triggering unit) instantly to TempPoint
        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Default building facing (270.0) degrees
        Custom script: call RemoveLocation (udg_TempPoint)
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Add DummyFast to (Last created unit)
        Unit - Order (Last created unit) to Human Sorceress - Slow (Triggering unit)

TempPoint is a point variable
Dummy is a dummy unit to cast the speed+ spell on your unit
DummyFast is a custom spell based of slow which increases the movement speed of your hero. (Negative value of slow effect!)
 

3plX

New Member
Reaction score
3
can you plzzz attach a map
im pretty bad @ making triggers :banghead:
 

Nenad4o

New Member
Reaction score
2
Code:
Untitled Trigger 001
    Events
        [B]Unit - A unit Starts the effect of an ability[/B]
    Conditions
        (Ability being cast) Equal to Shadowstep
    Actions[I]
        ( [B]Wait 0.01 seconds[/B] ) - optional[/I]
        Set TempPoint = ((Position of (Target unit of ability being cast)) offset by -32.00 towards (Facing of (Target unit of ability being cast)) degrees)
        Unit - Move (Triggering unit) instantly to TempPoint
        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Default building facing (270.0) degrees
        Custom script: call RemoveLocation (udg_TempPoint)
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Add DummyFast to (Last created unit)
        Unit - Order (Last created unit) to Human Sorceress - Slow (Triggering unit)

Probably should look like this
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Code:
Untitled Trigger 001
    Events
        [B]Unit - A unit Starts the effect of an ability[/B]
    Conditions
        (Ability being cast) Equal to Shadowstep
    Actions[I]
        ( [B]Wait 0.01 seconds[/B] ) - optional[/I]
        Set TempPoint = ((Position of (Target unit of ability being cast)) offset by -32.00 towards (Facing of (Target unit of ability being cast)) degrees)
        Unit - Move (Triggering unit) instantly to TempPoint
        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Default building facing (270.0) degrees
        Custom script: call RemoveLocation (udg_TempPoint)
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Add DummyFast to (Last created unit)
        Unit - Order (Last created unit) to Human Sorceress - Slow (Triggering unit)

Probably should look like this

... why?, but i do agree on the event.. but why wait...
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
Ye of course the event got to be: Unit - A unit Starts the effect of an ability
i missclicked in the editor ^^

ok heres a demo map of the skill:
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
lol, he said the "wait is optional". The skill doesn't cast if it's instant sometimes, and then there is no cooldown...
 
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