Shared Resources Multiboard: how can i kill it?

Jarko89

New Member
Reaction score
1
Hi all, i'm having a problem on my map... I created a multiboard, and it works right, but when a player leaves, it's replaced by the shared resources board...

I tried to search in this forum and i found one player askin the same, and AceHart gave this answer:

The multiboard can be avoided by giving slighty less control.
Alternatively, wait a second, hide all multiboards, and show yours again.

I don't know what the first sentence means... So i tried with the second solution:

Code:
Leaver 1
    Events
        Giocatore - Giocatore (Rosso) leaves the game
    Conditions
    Actions
        Game - Display to (All players) the text: ((Name of (Triggering player)) +  |c00ff0000has left the game. What a noob!|r)
        Game - Grant shared vision and full shared unit control of Giocatore (Rosso) units with his/her allies
        Wait 2.00 seconds
        "A più strati" - Hide all multiboards
        Wait 1.00 seconds
        "A più strati" - Show (Last created multiboard)

But... Damn, it doesnt work!! The shared resources board disappears, but my Leaderboard is now shown!! :banghead:

How can i fix it? Thank you all!
 

Mr.Tutorial

Hard in the Paint.
Reaction score
42
That's weird, normally I think it would just be a seperate board. My question to you is, do you NEED your sharing units when a player leaves?
EDIT: BTW Maybe you should show your map, post an image of before and after.
 

Jarko89

New Member
Reaction score
1
That's weird, normally I think it would just be a seperate board. My question to you is, do you NEED your sharing units when a player leaves?
EDIT: BTW Maybe you should show your map, post an image of before and after.

i dont need the shared resources board, but i need to share units..! i might give "slighty less control", as acehart said, but how can i do that?
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Code:
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and shared units
Not like this:
Code:
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision and full shared units

Else you can try:
Code:
Multiboard - Hide all multiboards
Multiboard - Show (RealMultiboardVariable)
Edit: notice the difference, try it with a variable.
 
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