System Simple Filter System

Matrix

New Member
Reaction score
5
**************************************************************************************
*************************Simple Filter System v1.01***********************************
**********************************************************************************
******************************By: Matrix****************************************
Pros:
1) Allow to create filters
2) Consists of 68 lines
3) Can be confugured up to 4 options
Cons:
1) Mb smb find it not very user friendly
====================================================================================
PURPOUSE OF SFS:
====================================================================================
* Simply create filters

* Currently supported alliance, visibility, unittype and aliveness

* These are the only 4 handle types I found that are in need
If you have the need for some other handle types please let me know
====================================================================================
Changelog v1.01
====================================================================================
1) Less size
2) Changed the way of setting filter
3) More Cleaner&Leakless code
====================================================================================
How to implant:
====================================================================================
The system is very easy. The only things you'll have to do to implement the system is to
copy the trigger "SFS" into your map
====================================================================================
Quick function index:
====================================================================================
__________________________________________________________________________________________|
Set Functions - these functions makes ur boolexpr
----------------------------------------------------------------------
function SetSFS takes player p, integer Enemy, integer Visibility, unittype u, integer OnlyThatUnit, integer Alive returns nothing

player p - the player (owner of caster); use null if not needed

integer Enemy - if you want group filter enemies of the player use True; Ally - use False;
if You don't want use this option use Null

integer Visibilty - If you wants group filter only visible units for player p use True; Only Non-Visible use False;
All - use Null

unittype u - the unittype u only (not) allowed to be in group

integer OnlyThatUnit - if You want filter group with only that unit-type use True; Except that unittype use False;
if You don't want use this option use Null

integer Alive - if You want to filter only alive units use True; only dead use False;
All - use Null

__________________________________________________________________________________|
Clear Function
----------------------------------------------------------------------
ClearFilter() // Use only after using filter
__________________________________________________________________________________________|
====================================================================================
How to use:
====================================================================================
* Lets assume you want to create some spell filter
You would do the following:

Example
1. call SetSFS(GetOwningPlayer(GetTriggerUnit()),True,True,null,Null,True)
2. call GroupEnumUnitsInRange(group,x,y,range,SFS)
3. call ClearFilter()
====================================================================================
SPECIAL THANKS TO:
====================================================================================
* PandaMine - AFS from which I did this sys
HOW TO IMPORT:
* Just create a trigger named SFS
* convert it to text and replace the whole trigger text with this one

==============================================================================
Hopefully this system will help you!
~Matrix 7.08.08
==============================================================================
JASS:
library SFS initializer init
globals
private integer array SFSB
boolexpr SFS = null
constant integer Null = -1
constant integer True = 1
constant integer False = 0
endglobals
private function H2I takes handle h returns integer
    return h
    return 0
endfunction
private function I2B takes integer i returns boolean
    return i
    return false
endfunction
function ClearFilter takes nothing returns nothing
    set SFSB[0]=Null
    set SFSB[1]=Null
    set SFSB[2]=Null
    set SFSB[3]=Null    
    set SFSB[4]=Null    
    set SFSB[5]=Null
endfunction

function SetSFS takes player p, integer Enemy, integer Visibility, unittype u, integer OnlyThatUnit, integer Alive returns nothing
if p!= null then
   set SFSB[0] = GetPlayerId(p)
else
   set SFSB[0] = Null
endif
set SFSB[1] = Enemy
set SFSB[2] = Visibility
set SFSB[3] = OnlyThatUnit
set SFSB[4] = H2I(u)
set SFSB[5] = Alive
endfunction

function SFSCon takes nothing returns boolean
    local unit u = GetFilterUnit()
    local boolean r = true
    if SFSB[0] != Null and SFSB[1]!=Null then
        if IsUnitEnemy(u,Player(SFSB[0]))!=I2B(SFSB[1]) then
           return false
        endif
    endif
    if SFSB[2] != Null then
        if IsUnitVisible(u,Player(SFSB[0]))!=I2B(SFSB[2]) then
            return false
        endif
    endif
    if SFSB[3]!=Null then
       if IsUnitType(u,ConvertUnitType(SFSB[4]))!=I2B(SFSB[3]) then
            return false
        endif
    endif
    if SFSB[5]!=Null then
       if (GetWidgetLife(u)>.405)!=I2B(SFSB[5]) then
          return false
        endif
    endif
    set u = null
    return r     
endfunction
private function init takes nothing returns nothing
set SFS=Condition(function SFSCon)
endfunction
endlibrary

this is just a remix of Panda's AFS
Download SFS v1.01
 

Romek

Super Moderator
Reaction score
964
You could've taken the time and removed all the // from the description of the system. It's hard to read like that.
 

quraji

zap
Reaction score
144
Is there a reason your filter functions return an integer? This can only cause problems, and doesn't really solve anything.

Imagine if someone did this:

JASS:
local integer i = FilterVisibility(1 ,GetOwningPlayer(d.c)) / FilterAlive(1)


Then you'd have trouble (divide by zero). This probably won't happen, but still, you can't allow users do accidentally screw themselves. If you must return an integer, at least make it something like 1.

As for the system itself, I don't see myself finding this very useful, but I won't speak for others. It's always nice to see people submitting though :thup:
 

Matrix

New Member
Reaction score
5
I agree with u and dont proud of this sys by the time coz it's not very user friendly and it's just a remix of Panda's Advanced Filter System. I release it to have some suggestion for improvement

Although I was thinking hard how to do it really SFS but it's a pitty boolean can't be null (only true or false0 otherwise this sys was much simpliest and faster.

I want change it a lot coz I was wondering about filters// they really annoys jassers&spellmakers
 
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