Teach101
New Member
- Reaction score
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Sins
Prologue of the Story
Story of Gluttony
----Prologue of Envy----
Prologue of Greed
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Game Info
This story will have 7 acts (Each based off a Deadly Sin, the entire map will be walkable and not segmented). The first act is about my favorite sin, Gluttony, and that was some lore I made up for it. This project has started officially today, 12/05/09 at 11:30 PM central.
This will be a orpg with acts. I will have multiple classes and will soon update this with them. Also I plan on each player adapting to a sin. Spells will be found and learned, not bought or picked. I expect at least 100 spells by Beta. This is officially in Alpha. If you wish to join this project, say so below. Any other commentary is welcomed. And as I said before, this will soon be updated with the actual game play.
----------------------------------------------------------------------
----Bosses----
I plan on having all bosses cast spells and interact to give the players a challenge.
----Creeps----
I plan on all creeps having at least 1 spell that they try to cast. Most likely they will either charge or jump at you. (This will be dodgable, not easily, but surely.)
----Other----
Inventory system: Each player involved in killing a unit will recieve a bag of loot. Each bag can only be seen by the player and not allies. This bag of loot will be a shop, no money needed, and you will select one of the items to keep.
Summoning Spells: All summons will be unique and powerful, but he is only as powerful as you make it. You will need to add mana to this beast if you wish for him to stay in this realm. The more mana added, the more power the beast has.
-- Summons will include, but are not limited to: Zodiacs, Skeletons, Flesh Mounds, ect.
----------------------------------------------------------------------
Question: Do you like hack n slash types of games?
Possible Answers: Yes, I enjoy them.; No, they are horrible; Depends how good you make it; I have never tried one before; I would need to play this with it first.
Possible Positions/Suggestions:
Terrain
Triggers
Ideas --Lore, spells, cities, names, classes, ect.--
Modeler
All these positions are not needed, but I would enjoy any of them filled. I wont accept anyone without accurate skills, and I must have an example of it.
Requirements
----------------------------------------------------------------------
If that lore sucked, please tell me, sometimes the spur of the moment makes people write bad.
----------------------------------------------------------------------
Extra Notes and Storyline of your main hero PLUS ONE REAL SPOILER!!!
Hack n slash is hitting A and your guy plays the atk animation and w/e is in front of you gets hit (Unless your ranged/caster, ranged and casters would be a projectile system.)
For the people who are wondering about the storyline, well this is just lore, not the actual storyline, I'm giving you a piece of the theme not your actual hero. The storyline you will have will be similar ( I worked this out after posting the story). Here it is ( I'll also post it in the top post.) You and your adopted brothers and sent out on a mission to rid the continent from all evil by your father, the king. According to your father, you will become king if you win the peoples favor by doing so.
The below spoiler tag is the ending of this and is A SPOILER FOR REAL!
-------------------------------Updates go here-------------------------------------
Last Updated 12/09/08
-------------------------------FAQ------------------------------
----Please Read This----
Please note that everything on this forum is new to me as it is to you, therefore, not everything is typed right and may cause misunderstandings, but I will try my best to update the storyline and other information. I will include more specific storylines of each character in the game as well.
----Contact me----
Username: FoeSaken
Msn: [email protected]
Forum: Thehelper.net
Prologue of the Story
This hemisphere is where all mamals, animals and aquatic life, live and also die. Some die from famine, others by wars, but some cannot die because of their own sins. Drowning in their pool of gore they wish for death, but death does not come, death is not tangible to them. They can only hope to be purged by your hands, the hands of a hero.
You are a hero of the kingdom of Shrimmerton, and in the eyes of your people you are nothing short of a king, in fact you may one day become one. As you travel your adventures to become the king of this fair kingdom and gain artifacts that have yet to be seen, you will meet many companions and passerby's. Some evil, others good.
You are a hero of the kingdom of Shrimmerton, and in the eyes of your people you are nothing short of a king, in fact you may one day become one. As you travel your adventures to become the king of this fair kingdom and gain artifacts that have yet to be seen, you will meet many companions and passerby's. Some evil, others good.
Story of Gluttony
Wanting to beat your brothers --Adopted-- you travel to the far ends of the world, sharpening your skills and your blade. Rumors spread in your ears and you wonder where this breath of wind will take you now. You have heard of Gluttanius Hectorium Jadell, a sinner, perhaps the only sinner, a rare specimen who has a reputation of swallowing his friends alive and much more to his enemies, but as you are loyal to the holy church you set out to defeat this villian.
Traveling through the woods of Burns Oak you shove aside branches and step upon twigs and leafs that easily give away your position for present and future as the imprints are made. After many swamps and atrocious monsters that you have never seen you find a collosal villa. This villa is threatening with its skyscraper like points and cascaded walls. The atmosphere is dark and nerve-racking, gray and fearsome. As you are brave, you are naive. You enter.
As the gates erriely close behind you, you jump 180 degrees. Then you hear shouts for help coming from the distance, it is a younge boy, not yet adolescent, but frightened, bloody and runnning towards you. You touch his cheeks with your hands, asking what is wrong and what has happend, if you can help you will. From the shadows, where only the mansion lit from the moonlight, a bloody figure with a knife comes out screaming, "Give me that boy!" you do not.
He charges, not at you but the boy. You quickly, without hesitation, strike the monstrocious being. His eyes did not close like a corpses and he did not look frightnening, but rather quite scared. You find this surprising but quickly blow it off and comfort the child. The child clenching on to you, unknowningly grinning, starts to grumble. At first you thought nothing of it, but this grumble grew impatient, and you found yourself with a piece of tissue, flesh and blood, missing, gone, you fear for your life and jump back. From here the story begings as you frighteningly see this childs, no this monsters, face, changing into a more defined canibalistic face, with blood-shot eyes. He was a nothing short of a beast, a animal, a monster.
This is where the true story begins, now set out and fair well.
Traveling through the woods of Burns Oak you shove aside branches and step upon twigs and leafs that easily give away your position for present and future as the imprints are made. After many swamps and atrocious monsters that you have never seen you find a collosal villa. This villa is threatening with its skyscraper like points and cascaded walls. The atmosphere is dark and nerve-racking, gray and fearsome. As you are brave, you are naive. You enter.
As the gates erriely close behind you, you jump 180 degrees. Then you hear shouts for help coming from the distance, it is a younge boy, not yet adolescent, but frightened, bloody and runnning towards you. You touch his cheeks with your hands, asking what is wrong and what has happend, if you can help you will. From the shadows, where only the mansion lit from the moonlight, a bloody figure with a knife comes out screaming, "Give me that boy!" you do not.
He charges, not at you but the boy. You quickly, without hesitation, strike the monstrocious being. His eyes did not close like a corpses and he did not look frightnening, but rather quite scared. You find this surprising but quickly blow it off and comfort the child. The child clenching on to you, unknowningly grinning, starts to grumble. At first you thought nothing of it, but this grumble grew impatient, and you found yourself with a piece of tissue, flesh and blood, missing, gone, you fear for your life and jump back. From here the story begings as you frighteningly see this childs, no this monsters, face, changing into a more defined canibalistic face, with blood-shot eyes. He was a nothing short of a beast, a animal, a monster.
This is where the true story begins, now set out and fair well.
----Prologue of Envy----
Title "I have come for a body"
From birth I had a sickly body; my parents abandoned me at the age of 7. I was thrown into jail for stealing food to feed myself. Looking out into the horizon day after day in this tall rat-infested tower I see many happy families and the happiest are the nobles. I envy the rich and the power. At the age of 12 I died.
====Wandering as a spirit in a envy of flesh and power I stumbled upon a dying body, a old man; a body I could call home. I kept my back against walls as I was scared that this newly founded freedom would be taken from me, this decaying body was mine and mine alone. Soon I wished for more.
====I came across a hunter stupid and drunk. This body was large and powerful, I wondered how I could take such a body with this fragile old man. I didn't hesitate to try. During this campaign I found myself picking up the hunter with one hand and tossing him over the moon. This power was great in magnitude and I received a rush every time I used it. This body had youth, but not power or a family. Then I saw him, a prince, a wounded prince at that. I plan on taking his body, but I must nurute it first, heal it for myself.
From birth I had a sickly body; my parents abandoned me at the age of 7. I was thrown into jail for stealing food to feed myself. Looking out into the horizon day after day in this tall rat-infested tower I see many happy families and the happiest are the nobles. I envy the rich and the power. At the age of 12 I died.
====Wandering as a spirit in a envy of flesh and power I stumbled upon a dying body, a old man; a body I could call home. I kept my back against walls as I was scared that this newly founded freedom would be taken from me, this decaying body was mine and mine alone. Soon I wished for more.
====I came across a hunter stupid and drunk. This body was large and powerful, I wondered how I could take such a body with this fragile old man. I didn't hesitate to try. During this campaign I found myself picking up the hunter with one hand and tossing him over the moon. This power was great in magnitude and I received a rush every time I used it. This body had youth, but not power or a family. Then I saw him, a prince, a wounded prince at that. I plan on taking his body, but I must nurute it first, heal it for myself.
Prologue of Greed
Title: The Howling Tears
Once upon a family a boy lived, cried, and received. This boy would cry to get what he wanted or simply lie to his unsophisticated, unsuspecting, and wide-eyed maids. This boy was known as Greed. Greed had an expensive taste, but he was not picky in what the taste was in, rather it be music, literature, or objects; he only wanted the sparkly and expensive items though. He was a outstanding merchants child and so he was never punished for his misdeeds. Then his mother died.
His mother was a gracious, beautiful and noble mother. She was envied by most and treasured by our Protagonist, Greed. Greed was old enough to understand death and this only made it harder for him to accept it. Over the next few months his father would do nothing but drink and give Greed everything he ever wanted and even more so. Greed's father was stuck on pleasing Greed, Spending time with Greed, living for Greed. Even so, Greed did not mind, in fact he enjoyed the attention.
Soon after the Seeker War, a war for treasure, Greed's father was killed by a common pick-pocketing thief. Greed was only twelve at the time and did not know how to run a business or provide for himself. He started to buy more and more, until he lost his Villa and possessions. Alone and hungry Greed did nothing, could do nothing, but cry a weeping Howl of tears. He did so for 7 days and 7 nights. On the 8th morning Greed never cried again. For he no longer needed to, he found a companion named Garble, a fiend, the same fiend who killed Greed's father and many others. Garble took Greed under his wealth and though him many things, so that Greed could become a notorious thief such as Garble. As Greed reached the age of seventeen he started to question more and more of Garbles well-being, because Garble has changed a lot in these past years, not just age, but in power and looks he became more Imp-like, more demonic.
Garble soon became stupid and could only think of how to play tricks on people; he was no longer alive, just a shell of his former self. Greed in rage of losing another Family-member killed all of his thievery companions and resurrected them with one of the many spells he inherited from Garble. He then locked Garble inside a tomb, guarding his castle. Greed feared anybody coming to take his power, wealth and influence, and so he made this base in the middle of his field of tears; a field where people used to live, kids used to play, a field washed away.
Once upon a family a boy lived, cried, and received. This boy would cry to get what he wanted or simply lie to his unsophisticated, unsuspecting, and wide-eyed maids. This boy was known as Greed. Greed had an expensive taste, but he was not picky in what the taste was in, rather it be music, literature, or objects; he only wanted the sparkly and expensive items though. He was a outstanding merchants child and so he was never punished for his misdeeds. Then his mother died.
His mother was a gracious, beautiful and noble mother. She was envied by most and treasured by our Protagonist, Greed. Greed was old enough to understand death and this only made it harder for him to accept it. Over the next few months his father would do nothing but drink and give Greed everything he ever wanted and even more so. Greed's father was stuck on pleasing Greed, Spending time with Greed, living for Greed. Even so, Greed did not mind, in fact he enjoyed the attention.
Soon after the Seeker War, a war for treasure, Greed's father was killed by a common pick-pocketing thief. Greed was only twelve at the time and did not know how to run a business or provide for himself. He started to buy more and more, until he lost his Villa and possessions. Alone and hungry Greed did nothing, could do nothing, but cry a weeping Howl of tears. He did so for 7 days and 7 nights. On the 8th morning Greed never cried again. For he no longer needed to, he found a companion named Garble, a fiend, the same fiend who killed Greed's father and many others. Garble took Greed under his wealth and though him many things, so that Greed could become a notorious thief such as Garble. As Greed reached the age of seventeen he started to question more and more of Garbles well-being, because Garble has changed a lot in these past years, not just age, but in power and looks he became more Imp-like, more demonic.
Garble soon became stupid and could only think of how to play tricks on people; he was no longer alive, just a shell of his former self. Greed in rage of losing another Family-member killed all of his thievery companions and resurrected them with one of the many spells he inherited from Garble. He then locked Garble inside a tomb, guarding his castle. Greed feared anybody coming to take his power, wealth and influence, and so he made this base in the middle of his field of tears; a field where people used to live, kids used to play, a field washed away.
Game Info
This story will have 7 acts (Each based off a Deadly Sin, the entire map will be walkable and not segmented). The first act is about my favorite sin, Gluttony, and that was some lore I made up for it. This project has started officially today, 12/05/09 at 11:30 PM central.
This will be a orpg with acts. I will have multiple classes and will soon update this with them. Also I plan on each player adapting to a sin. Spells will be found and learned, not bought or picked. I expect at least 100 spells by Beta. This is officially in Alpha. If you wish to join this project, say so below. Any other commentary is welcomed. And as I said before, this will soon be updated with the actual game play.
----------------------------------------------------------------------
----Bosses----
I plan on having all bosses cast spells and interact to give the players a challenge.
----Creeps----
I plan on all creeps having at least 1 spell that they try to cast. Most likely they will either charge or jump at you. (This will be dodgable, not easily, but surely.)
----Other----
Inventory system: Each player involved in killing a unit will recieve a bag of loot. Each bag can only be seen by the player and not allies. This bag of loot will be a shop, no money needed, and you will select one of the items to keep.
Summoning Spells: All summons will be unique and powerful, but he is only as powerful as you make it. You will need to add mana to this beast if you wish for him to stay in this realm. The more mana added, the more power the beast has.
-- Summons will include, but are not limited to: Zodiacs, Skeletons, Flesh Mounds, ect.
----------------------------------------------------------------------
Question: Do you like hack n slash types of games?
Possible Answers: Yes, I enjoy them.; No, they are horrible; Depends how good you make it; I have never tried one before; I would need to play this with it first.
Possible Positions/Suggestions:
Terrain
Triggers
Ideas --Lore, spells, cities, names, classes, ect.--
Modeler
All these positions are not needed, but I would enjoy any of them filled. I wont accept anyone without accurate skills, and I must have an example of it.
Requirements
----Trigger Requirements----
All triggers must be Mui/Mpi, Leakless and work effectively.
Any subroot of jass is accepted, as is Gui. (I code in Gui, and can follow jass.)
----Terrain Requirements----
A show case of some of your own work. Minimum of 5 Pictures of different scenery. (Not 1 picture of 5 angles)
----Modeler----
Good. Lmao, this is the only thing I lack any skill in.
----Ideas----
Creativity and originality.
----Over All Requirements----
Must be able to get a trigger/spell/system/terrain/model done by a date. My dates are very lenlient. Basicly, if you do not just blow it off or push it to the side, then you reach this requirement. If your schedule gets in the way or if you suddenly feel like you no longer wish to be apart of this map, then that is fine to, but you must tell me at some point and not just keep saying, "I'll do it later." :banghead:
All triggers must be Mui/Mpi, Leakless and work effectively.
Any subroot of jass is accepted, as is Gui. (I code in Gui, and can follow jass.)
----Terrain Requirements----
A show case of some of your own work. Minimum of 5 Pictures of different scenery. (Not 1 picture of 5 angles)
----Modeler----
Good. Lmao, this is the only thing I lack any skill in.
----Ideas----
Creativity and originality.
----Over All Requirements----
Must be able to get a trigger/spell/system/terrain/model done by a date. My dates are very lenlient. Basicly, if you do not just blow it off or push it to the side, then you reach this requirement. If your schedule gets in the way or if you suddenly feel like you no longer wish to be apart of this map, then that is fine to, but you must tell me at some point and not just keep saying, "I'll do it later." :banghead:
----------------------------------------------------------------------
If that lore sucked, please tell me, sometimes the spur of the moment makes people write bad.
----------------------------------------------------------------------
Extra Notes and Storyline of your main hero PLUS ONE REAL SPOILER!!!
Hack n slash is hitting A and your guy plays the atk animation and w/e is in front of you gets hit (Unless your ranged/caster, ranged and casters would be a projectile system.)
For the people who are wondering about the storyline, well this is just lore, not the actual storyline, I'm giving you a piece of the theme not your actual hero. The storyline you will have will be similar ( I worked this out after posting the story). Here it is ( I'll also post it in the top post.) You and your adopted brothers and sent out on a mission to rid the continent from all evil by your father, the king. According to your father, you will become king if you win the peoples favor by doing so.
The below spoiler tag is the ending of this and is A SPOILER FOR REAL!
After defeating the 7 sins you and your brothers go to see who will claim your fathers throne, only to be betrayed by your father, who is in fact a sinner.
Last Updated 12/09/08
Update 12/08/09 :
I think ill make the game like this: You will start in a castle around a fire, with 5 others surrounding you. From there I will run triggers to see who is in the game and adjust the difficulty accordingly. You will then be able to load your characters levels/spells/items and the difficulty will increase again. From here the difficulty will be set, and lower leveled players will get a buff to make them compatible with the highest level member of the party. All units in the game will give custom exp and the difficulty set will change to make every unit challenging, as well as the special techniques each enemy will have.
=== I hope this hopes explain the storyline a little bit better then I have done so far. I will try to get this in beta by the end of Christmas break. My break starts in a week and half.
============More About Difficulty============
Added: 12/09/09
If # of players = to X, then:
---- Change hp & atk % bonus and give the stats points, wood, to lower leveled heroes. Stats will be assigned with 1,1,1 or the choice of 5,5,5. (This scale represents str,agi,intelligence, you click add to each one indivudally, it is not preset picked. If you are the highest level player then you recieve no bonuses, but will have your level * 3 attributes given.
If level high player = Y, then:
---- Change all monsters, including bosses, to correct hp & atk % bonuses, as well as dmg of special skills. Bosses will drop items according to your level for each individual via the unique item system. Certain bosses will be harder to beat then others, leaving better spoils.
=====================Spells=====================
Classes:
Body-Warrior = Warrior/Defender, type of spells available.
Mind-Healer = Bard/Priest, type of spells available.
Soul-Dark Spellcaster = Necromancer/Chi User, type of spells available.
Elemental-Spellcaster = Mage/Witch Doctor(Aka Shaman), type of spells available.
Things to know:
---- chi = mana, mana = chi
---- Most spells will be usable by all classes, but certain spells will only be usable for that direct class.
---- If a units chi or hero's chi equals 0, that unit/hero will die. Bosses will not die from lack of mana, but be severly weakend as their mana lowers. Bosses will have a unlimited amount of mana with no regen.
---- This system of classes will let users make their own classes such as a Body user with some mind spells will be considered a paladin roller.
I think ill make the game like this: You will start in a castle around a fire, with 5 others surrounding you. From there I will run triggers to see who is in the game and adjust the difficulty accordingly. You will then be able to load your characters levels/spells/items and the difficulty will increase again. From here the difficulty will be set, and lower leveled players will get a buff to make them compatible with the highest level member of the party. All units in the game will give custom exp and the difficulty set will change to make every unit challenging, as well as the special techniques each enemy will have.
=== I hope this hopes explain the storyline a little bit better then I have done so far. I will try to get this in beta by the end of Christmas break. My break starts in a week and half.
============More About Difficulty============
Added: 12/09/09
If # of players = to X, then:
---- Change hp & atk % bonus and give the stats points, wood, to lower leveled heroes. Stats will be assigned with 1,1,1 or the choice of 5,5,5. (This scale represents str,agi,intelligence, you click add to each one indivudally, it is not preset picked. If you are the highest level player then you recieve no bonuses, but will have your level * 3 attributes given.
If level high player = Y, then:
---- Change all monsters, including bosses, to correct hp & atk % bonuses, as well as dmg of special skills. Bosses will drop items according to your level for each individual via the unique item system. Certain bosses will be harder to beat then others, leaving better spoils.
=====================Spells=====================
Classes:
Body-Warrior = Warrior/Defender, type of spells available.
Mind-Healer = Bard/Priest, type of spells available.
Soul-Dark Spellcaster = Necromancer/Chi User, type of spells available.
Elemental-Spellcaster = Mage/Witch Doctor(Aka Shaman), type of spells available.
Things to know:
---- chi = mana, mana = chi
---- Most spells will be usable by all classes, but certain spells will only be usable for that direct class.
---- If a units chi or hero's chi equals 0, that unit/hero will die. Bosses will not die from lack of mana, but be severly weakend as their mana lowers. Bosses will have a unlimited amount of mana with no regen.
---- This system of classes will let users make their own classes such as a Body user with some mind spells will be considered a paladin roller.
------------Experience System--------------
Why make a special system for this?
---- Changing the difficulty for the amount of players would be unbalanced with attributes and items save/loaded, therefore, this system will make everything even, except higher level players will most likely have harder/better/uniquer spells.
Why not just get rid of the save/load?
---- Without a save/load no one will play hours to beat this orpg.
Why make a special system for this?
---- Changing the difficulty for the amount of players would be unbalanced with attributes and items save/loaded, therefore, this system will make everything even, except higher level players will most likely have harder/better/uniquer spells.
Why not just get rid of the save/load?
---- Without a save/load no one will play hours to beat this orpg.
Please note that everything on this forum is new to me as it is to you, therefore, not everything is typed right and may cause misunderstandings, but I will try my best to update the storyline and other information. I will include more specific storylines of each character in the game as well.
----Contact me----
Username: FoeSaken
Msn: [email protected]
Forum: Thehelper.net