[SKILL] Haste + Command Aura

wirawiki

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I am making a skill which when the Hero activates it, the Hero will get additional movement speed + command aura around the Hero. I based it on Wind Walk, I have removed the Wind Walk buff.
1. Will the invisibility be dispelled when I remove the Wind Walk buff from the skill?
2. How do I make the trigger for command aura (2xHero Level)% attack damage increase? However, I have made the trigger as this:
Event:
Unit - A unit starts the effect of an ability
Conditions:
(Ability being cast) Equal to Haste
Actions:
Nah, here, I am confused... There are no triggers that actually can make the attack damage increase.. Any aids there? Should I add the Haste_Caster (Unit) variable and what is the action required? And when the haste ends, the Command Aura is also dispelled. How do I make it?
 

skyblader

You're living only because it's illegal killing.
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I believe it's possible to add command aura to the unit and adjust the speed accordingly, but it's very difficult. Ive seen it before, but an easier way to do it would be to use a damage detection system. When the unit is damaged, if the damage source has the buff, then deal the deal you want. You can try Weep's DDS, can be found in this forum.

Also, for the buff, it can only be replaced if I'm not wrong. Even if you delete the buff from the ability in the object editor, it'll still be shown. However you can edit the buff, and change it to something like "This unit is under the effects of enhancement; it has increased damage and movement speed."
 

Flare

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1. Will the invisibility be dispelled when I remove the Wind Walk buff from the skill?
I don't think you can remove the invisibility aspect of Windwalk simply by removing the buff - AFAIK, the buff (in the Object Editor) only represents the icon/tooltip. You could try using the Berserk ability - from what I remember, it works similarly (i.e. doesn't interrupt orders) but it shouldn't have any impact whereas invisibility, of any duration, could have an effect on gameplay.

EDIT: Now that I think of it, Berserk could also cover the speed increase effect that you desire (you should be able to nullify the increased damage taken effect of Berserk from the ability's stats)

2. How do I make the trigger for command aura (2xHero Level)% attack damage increase?
What is the maximum Hero level in your game? If it's not that high, you could simply make your aura in the Object Editor (with however many levels, and Auto Fill the bonus values), then do
Code:
Unit - Add Ability to Unit
Unit - Set Level of Ability for Unit
(I think those are the function names in GUI - just use the Hero Level function as the level you wish to set the ability at)

If, however, your maximum Hero level is quite large, then a skill with a similar number of levels can add to load time which isn't really desirable. IMO, a multi-level Command Aura is the easiest, and most straight-forward method.

And when the haste ends, the Command Aura is also dispelled. How do I make it?
Do you need this skill to work for more than one player, or more than one unit per player? I think I know a fairly easy approach to do that (I haven't tested it out for myself) which should work for multiple units/players, but I'd rather not spend the time making it if you only require the ability for one unit.*

*Assuming I have Warcraft still installed... :\
 

wirawiki

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I've tried using Berserk as its substitute spell. But, although I have edited the AoE of the spell, it didn't work. Therefore, I added like this and added several variables:
Event:
Unit - A unit starts the effect of an ability
Conditions:
(Ability being cast) Equal to Skill_3
Actions:
Set S3_Caster to Triggering Unit
Set S3_ Position to (A range of 750 around S3_Caster)
Set S3_Unit_Group to (All units in S3_Position)
then, what should I do?
 

HydraRancher

Truth begins in lies
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Why don't you do this:

Code:
Trigger
   Events
      Unit - A unit Starts the effect of an ability
   Conditions
      (Ability being cast) Equal to Haste
   Actions
      Unit - Add Spellbook (Command Aura) to (Triggering Unit)
      Unit - Set level of Spellbook (Command Aura) for (Triggering Unit) to (Hero Level of (Triggering Unit))
      Wait 20.00 * (Level of Haste for (Triggering Unit)) seconds
      Unit - Remove SpellBook (Command Aura) from (Triggering Unit)

Freehand. Adjust values as wanted.

And for your command aura damage,

Level 1: 2%
Level 2: 4%
Level 3: 6%

And so on until you reach the max level.

Make sure the wait is as long as the duration of Haste.
 

wirawiki

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Thanks... But what is a 'spellbook' command? I have never heard that kind of command before. I am a rookie of programming.
 
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