fhar143
Active Member
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Thanks to all who reply about the question about the "Demon bolt" i have posted.
Anyone can tell me how to encode in the trigger editor that when i level the skill, the effect changes.
Example:
Level 1 - Sacrifices 30% current hit points.
Level 2 - Sacrifices 40% current hit points.
Level 3 - Sacrifices 50% current hit points.
the variable "SacrificeValue" will change it's value when the skill is leveled up.
or any logic for that... thanks..
Anyone can tell me how to encode in the trigger editor that when i level the skill, the effect changes.
Example:
Level 1 - Sacrifices 30% current hit points.
Level 2 - Sacrifices 40% current hit points.
Level 3 - Sacrifices 50% current hit points.
the variable "SacrificeValue" will change it's value when the skill is leveled up.
or any logic for that... thanks..