Spawn Trigger help needed!

Lord_of_RP

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I'm working on a map in which the players can build portals. Every 10 seconds monsters should spawn from the portals... however... I don't know how to set it up.

Say theirs 3 whelp portals. Every 10 seconds 1 whelp should spawn at each portal.

I don't even know where to begin on this trigger.
 
For spawning unit every 10 seconds at center of some region, use this:

Trigger:
  • Spawning
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Point = (Center of Your_Region)
      • Unit - Create 1 Whelp for Player 1 (Red) at Temp_Point facing 0.00 degrees
      • Custom script: call RemoveLocation(udg_Temp_Point)
 
Won't that always make it only one unit though? What I need is so the spawn is equal to the amount of building of that type. So if theirs 10 portals, 10 whelps spawn, 1 at each portal. If theres 30, then 30 spawn, 1 at each portal.
 
Trigger:
  • Portal
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Set UnitGroup_Variable = (Units of type Portal)
      • Unit Group - Pick every unit in UnitGroup_Variable and do (Actions)
        • Loop - Actions
          • Set Point_Variable = (Position of (Picked unit))
          • Unit - Create 1 YourUnit for (Owner of (Picked unit)) at Point_Variable facing Default building facing degrees
          • Custom script: call RemoveLocation( udg_Point_Variable )
      • Custom script: call DestroyGroup( udg_UnitGroup_Variable )


Just set a unit group equal to all the portals and spawn one of your units for each unit in that group every 10 seconds.
 
So "portal" is a building, right? Then you can make it like this:
Trigger:
  • Spawning
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Group = (Units of type Portal)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Set Temp_Point = (Position of (Picked unit))
          • Unit - Create 1 Footman for Player 1 (Red) at Temp_Point facing 0.00 degrees
          • Custom script: call RemoveLocation(udg_Temp_Point)
      • Custom script: call DestroyGroup(udg_Temp_Group)

EDIT: You are faster :D
 
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