Spawning

Ub3r_

New Member
Reaction score
4
Ok well, I'm making a TD and there is a little problem with my spawns. I can't seem to figure out waht's wrong with it. The first wave spawns perfectly but the second one doesn't. I don't know why, so here are the triggers:

Code:
Wave Start 1
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Countdown Timer - Create a timer window for (Last started timer) with title Next Wave In:
        Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
        Wait 15.00 game-time seconds
        Sound - Play Warning <gen>
        Game - Display to (All players) the text: Warning: Wave 1 is ...
        Wait 15.00 game-time seconds
        Countdown Timer - Destroy (Last created timer window)
        Trigger - Turn on Wave 1 <gen>
        Trigger - Turn off (This trigger)

Code:
Wave 1
    Events
        Time - Every 1.00 seconds of game time
    Conditions
        (Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
    Actions
        Sound - Play StartOfFirstLvl <gen>
        If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Create 1 Footman for Player 12 (Brown) at (Center of Red Spawn <gen>) facing Default building facing degrees) else do (Do nothing)
        Trigger - Turn on Wave Start 2 <gen>
        Trigger - Turn off (This trigger)

Code:
Wave Start 2
    Events
    Conditions
    Actions
        Countdown Timer - Create a timer window for (Last started timer) with title Next Wave In:
        Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
        Wait 15.00 game-time seconds
        Sound - Play Warning <gen>
        Game - Display to (All players) the text: Warning: Wave 1 is ...
        Wait 15.00 game-time seconds
        Countdown Timer - Destroy (Last created timer window)
        Trigger - Turn on Wave 2 <gen>
        Trigger - Turn off (This trigger)

Code:
Wave 2
    Events
        Time - Every 1.00 seconds of game time
    Conditions
        (Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
    Actions
        Sound - Play StartOfFirstLvl <gen>
        If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Create 1 Footman for Player 12 (Brown) at (Center of Red Spawn <gen>) facing Default building facing degrees) else do (Do nothing)
        Trigger - Turn on Wave Start 3 <gen>
        Trigger - Turn off (This trigger)

Triggers aren't finished yet, as you can see. So it's basically copy + paste from Wave 1 and Wave Start 1 untill I edit them. Any help is appreciated.
 

XxShadyxX

I abused the rep system.
Reaction score
81
Wave 2 doesnt have a event
try putting in on wave 1 Trigger- add event to wave 2
or you could put timer expires event
Hey there is a easier way to making the waves on a td
make a integer array call it Nspawn
and make a unit type array call it Spawn
then make a string array call it Waves
then make this trigger
Code:
Event
Elasped game time is 0.01
Condition
Action
---Level 1----
Set Nspawn[1]= Footman
Set Waves[1]= String: 20 footmen in each corner!
---Level 2----
Set Nspawn[2]= Archer
Set Waves[2]= String: 20 archers in each corner!

And so on...
 

Ub3r_

New Member
Reaction score
4
I didn't think that Non-Initially Enabled triggers needed events. To be honest though, I like my Idea it's more straight forward becuase everything has its own trigger. Thanks anyway.
 

Don

Rise with the Fallens!
Reaction score
52
try to RUN your wave 2 start instead of TURNING IT ON

I see you based yourself on green TD!!

THis is a good way to start but is ''EXTREMLY'' long to do!
 

Ub3r_

New Member
Reaction score
4
Only 55 waves. :p But I think this is straight forward enough for me. Might change it in later versions. Btw, this is the terrain so far. I'll probably end up changing it. I already think that the spawns at the top are too clumped together.

EDIT: Thanks bro, that worked.
 

Don

Rise with the Fallens!
Reaction score
52
that really is based on green td lol :p

One hint: try putting green and pink spawn that joint in the center of vertial lenes, where orange is spawning and change the bottom of orange. see that:
Code:
         |
         |
         |
[ ]---|¯[¯]¯|---[ ]
       ¯|¯|¯
        \ /
         |
         |
LOL' i aint gonna reproduce it all, you get it i hope (if not, i'm gonna make a demo map foo joo!_
 

Ub3r_

New Member
Reaction score
4
that really is based on green td lol :p

One hint: try putting green and pink spawn that joint in the center of vertial lenes, where orange is spawning and change the bottom of orange. see that:
Code:
         |
         |
         |
[ ]---|¯[¯]¯|---[ ]
       ¯|¯|¯
        \ /
         |
         |
LOL' i aint gonna reproduce it all, you get it i hope (if not, i'm gonna make a demo map foo joo!_

Hahaha well, almost all tDs are based on another one. Green TD and Mafa are my favorites :D
 

Don

Rise with the Fallens!
Reaction score
52
These are good choices but unfortunatly, the worse TD evers, they are what we could call ''trigger scrap''. Luckyly, towers are fun to upgrade/build and cash is the numba one thing in the map.

Also, did u understand my beutifull drawn plan?
 

Ub3r_

New Member
Reaction score
4
These are good choices but unfortunatly, the worse TD evers, they are what we could call ''trigger scrap''. Luckyly, towers are fun to upgrade/build and cash is the numba one thing in the map.

Also, did u understand my beutifull drawn plan?

Nope. Lawl.
 

Don

Rise with the Fallens!
Reaction score
52
Here is what i was talking about.

Of course, iut is smaller and disgusting (didn't do it perfectly since it only a demo). Keep the original size of your mad and implement the things in mine, you are going to win my friend :D

ubertdmd8.jpg
 

Don

Rise with the Fallens!
Reaction score
52
Yeah but you could maybe make res spawn the same size as the other and mave the path unver orange a V but that is only if you understand what i mean lol!

But overall, good job!
 

Ub3r_

New Member
Reaction score
4
Yeah but you could maybe make res spawn the same size as the other and mave the path unver orange a V but that is only if you understand what i mean lol!

But overall, good job!

Thanks. Now I just gotta get the spawns to work :S Check my other thread out, see if you can help. I've managed to stump alot of other people lol.
 
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